Go (weiqi, baduk) - Game 48388

  
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L. Fric, 2051
J. Huang, 2012

0-1

See game 135688




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FICGS__GO__TOURNAMENT_KYU_III__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 November 16   20:50:16


[Event "FICGS__GO__TOURNAMENT_KYU_III__000012"]
[Site "FICGS"]
[Date "2010.09.24"]
[Round "1"]
[Black "Turlot,Quentin"]
[White "Gosteli,Patrice"]
[Result "1-0"]
[Rating 1 "2365"]
[Rating 2 "2100"]

1.r15 c3 2.d15 q4 3.d6 d8 4.b6 e7 5.e6 f6 6.f5 g5 7.g6 f7 8.e4 g4 9.e2 q16 10.q15 p16 11.r16 p15 12.h6 e3 13.d3 f3 14.d4 f2 15.d2 f4 16.e5 h8 17.j4 j3 18.k3 j5 19.j2 h3 20.k4 j6 21.o3 n3 22.o4 n4 23.n5 o5 24.n2 m2 25.o2 m5 26.n6 m4 27.h5 h4 28.j7 h7 29.m6 o6 30.l5 p4 31.q2 r2 32.r3 q3 33.s2 p2 34.r1 m3 35.p3 n7 36.k6 g7 37.o7 m7 38.l6 n1 39.p1 p7 40.o8 q6 41.p8 l7 42.k7 k8 43.l8 j8 44.m8 k5 45.n8 q8 46.q9 r9 47.r8 q7 48.r10 s9 49.s8 q10 50.p9 s10 51.s6 s7 52.r7 r6 53.t7 s5 54.r5 r4 55.s4 c13 56.r11 d17 57.c17 c18 58.e17 e18 59.d16 d18 60.f17 f15 61.b17 b15 62.f18 b18 63.b14 a17 64.c14 c16 65.e16 e13 66.c12 d13 67.b13 b11 68.b12 c10 69.j17 l17 70.e11 f12 71.c11 b9 72.j15 k18 73.j18 l15 74.k14 k12 75.l14 r13 76.s11 r17 77.s17 m13 78.m14 n13 79.n14 k16 80.j16 o13 81.n17 n16 82.o14 p14 83.m16 m17 84.o16 n18 85.o17 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c3 d6

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaogua`jiao~, 2-Space High Approach).
White may continue with 4-5 or 4-6. White 4-6 works well when White is in the lower right (so an extension in the middle works both ways). The more conservative 4-5 is makes a slightly tighter shape (better for a fight).

Corner q16 : r15 q16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d15 c13

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player Black won this Go (weiqi, baduk) game.






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A knight's move near the edge of the board cannot be cut. (Bill Taylor)


If you don't practice you don't deserve to win. (Andre Agassi)








 
 
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