Go (weiqi, baduk) - Game 48387

  
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Game result  (chess)


K. Armstrong, 2314
J. Pech, 2088

1/2-1/2

See game 143377




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FICGS__GO__TOURNAMENT_KYU_III__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 October 6   20:20:13


[Event "FICGS__GO__TOURNAMENT_KYU_III__000012"]
[Site "FICGS"]
[Date "2010.09.24"]
[Round "1"]
[Black "Gosteli,Patrice"]
[White "Praz,Sylvain"]
[Result "1-0"]
[Rating 1 "2100"]
[Rating 2 "1558"]

1.r17 d4 2.q4 c17 3.o16 r10 4.d16 c16 5.d15 e18 6.g16 b14 7.d12 k4 8.d6 f4 9.r12 r6 10.p11 q8 11.r5 c5 12.s6 d9 13.c6 f9 14.f6 h8 15.g5 g4 16.j6 k8 17.l6 n8 18.j4 j3 19.k3 h3 20.l8 k7 21.l7 k6 22.k5 l4 23.l5 l3 24.m10 q6 25.m4 s7 26.m3 l2 27.m2 k2 28.s5 n5 29.o4 o5 30.r3 k10 31.l11 k11 32.h10 j9 33.k12 l12 34.m9 k13 35.j12 l14 36.m12 l13 37.n14 h14 38.g13 h13 39.h12 g12 40.g11 f12 41.f11 e12 42.e11 f14 43.d13 e14 44.c14 b13 45.c11 d10 46.d11 b10 47.b11 b8 48.c15 b15 49.g15 g14 50.k15 k14 51.e8 b6 52.e9 e10 53.f10 e7 54.f8 d8 55.j15 l15 56.l16 h15 57.h16 k16 58.k17 m16 59.l17 n15 60.o15 m17 61.n18 o14 62.m13 o17 63.n17 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c17 d16

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner d4 : d4 d6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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