Go (weiqi, baduk) - Game 35050

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Game result  (chess)

M. Broniek, 2509
A. Wosch, 2429


See game 127411

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FICGS__GO__TOURNAMENT_KYU_II__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 0-1     2009 November 16   17:45:1

[Event "FICGS__GO__TOURNAMENT_KYU_II__000012"]
[Site "FICGS"]
[Date "2009.09.11"]
[Round "1"]
[Black "Pillon,Thibault"]
[White "Rambaldi,Milo"]
[Result "0-1"]
[Rating 1 "1477"]
[Rating 2 "1219"]

1.p17 d4 2.c15 q4 3.n3 r6 4.h3 f3 5.h5 c5 6.d17 r16 7.q14 p16 8.q16 q17 9.q15 r17 10.o16 p15 11.o14 o17 12.o15 p18 13.k16 d10 14.r9 r11 15.p10 p13 16.p14 r13 17.r14 q10 18.q9 p9 19.p8 o9 20.q7 o11 21.o8 n9 22.q2 r3 23.p3 r2 24.c12 b10 25.p4 p5 26.o5 p6 27.o6 o7 28.n7 p7 29.n8 l17 30.k17 k18 31.j18 l18 32.h17 e12 33.e11 d12 34.d11 c11 35.c13 g12 36.f14 f10 37.c9 c10 38.e9 e10 39.d6 f5 40.f6 g6 41.g7 e6 42.f7 e7 43.e5 e8 44.f8 d5 45.m9 g5 46.m10 n11 47.h6 h7 48.h8 j7 49.j8 k7 50.k8 h4 51.j4 g4 52.j5 j3 53.k3 j2 54.k2 h2 55.f9 d9 56.l16 k4 57.k5 l4 58.l5 m4 59.m3 m5 60.l6 l7 61.m6 l8 62.l9 g9 63.g8 k9 64.j9 k10 65.j10 k11 66.j11 j12 67.k12 l12 68.k13 l11 69.h12 j13 70.h13 j14 71.g11 h14 72.g13 l14 73.l15 j15 74.f11 g15 75.g10 c8 76.m14 m13 77.r7 s6 78.n17 n18 79.p17 p16 80.s11 f16 81.f18 e18 82.f17 e16 83.e17 d16 84.c16 s12 85.q11 r10 86.s10 r12 87.m17 m18 88.s15 t11 89.s9 s16 90.q3 q5 91.s7 l2 92.l3 k1 93.t4 t5 94.s5 t6 95.s2 s1 96.m2 l1 97.m1 j1 98.q1 r1 99.g16 f15 100.e14 m11 101.m8 n14 102.m15 o13 103.n15 s14 104.r15 t15 105.t7 s4 106.q6 r5 107.t10 t12 108.n10 o10 109.b12 j16 110.j17 h16 111.g17 n13 112.q13 q12 113.a11 d15 114.d14 a10 115.k19 b11 116.g14 k14 117.e15 h15 118.k15 l13 119.a12 l19 120.j19 l10 121.p15 p17 0-1

Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 n3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White typically answers by 7-3 or 3-5 (which is not joseki).

Corner d4 : d4 h3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q16 : p17 r16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
White 2 is the standard approach because of its solidity and stability.

Player White won this Go (weiqi, baduk) game.

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Go is not a blocking game, it's a game of action. (Pierre Audouard)

98% of all statistics are made up. (Author unknown)


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