Go (weiqi, baduk) - Game 35049

  
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Game result  (chess)


C. Javier, 2263
S. Osipov, 2251

1/2-1/2

See game 144282




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FICGS__GO__TOURNAMENT_KYU_II__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2009 September 29   22:16:52


[Event "FICGS__GO__TOURNAMENT_KYU_II__000012"]
[Site "FICGS"]
[Date "2009.09.11"]
[Round "1"]
[Black "Uzdin,Sergey"]
[White "Pillon,Thibault"]
[Result "0-1"]
[Rating 1 "1404"]
[Rating 2 "1477"]

1.q16 e16 2.q4 c5 3.d3 e4 4.e3 f4 5.g3 c10 6.r10 o17 7.o16 p16 8.p15 p17 9.q15 n16 10.o15 o3 11.p3 o4 12.r6 k3 13.q17 l17 14.d16 d15 15.d17 e17 16.c15 d14 17.c14 q9 18.r9 q8 19.n15 m16 20.d13 e13 21.e12 c13 22.d12 c12 23.e18 c16 24.e15 e14 25.c17 b16 26.f15 g14 27.b17 b14 28.f17 r3 29.p2 r4 30.q5 q3 31.p4 q2 32.s2 s5 33.s6 s3 34.c3 g4 35.h3 j5 36.g13 f14 37.q10 p10 38.h13 f12 39.e10 f10 40.e9 f9 41.e8 f8 42.f13 f11 43.f3 p11 44.q12 k11 45.h14 g15 46.f16 p12 47.q13 h17 48.k13 m12 49.h11 l14 50.k10 j10 51.j11 l11 52.h10 j9 53.h9 j8 54.h8 j7 55.h15 g16 56.d10 c9 57.l15 m15 58.k14 l13 59.h16 g17 60.j17 k16 61.j16 j18 62.f6 e7 63.k15 j14 64.g12 j12 65.k12 j13 66.f7 d7 67.d5 d4 68.c4 e5 69.h6 h5 70.j6 k6 71.h7 k7 72.g8 g6 73.k18 h18 74.k17 l16 75.r8 p6 76.p18 o18 77.l18 m18 78.d6 c6 79.e6 c7 80.g11 d11 81.e11 d8 82.c11 d9 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c5 d3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : e16 d16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player White won this Go (weiqi, baduk) game.






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Play slow, win slow; play fast, lose fast. (Anonymous)


Hello Thibault, if I have had a plan (and I had one, I hope), I have forgotten it during the last week... - Hello Heinz-Georg. What do you mean a plan ? (Anonymous players, during a Big Chess game)








 
 
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