Go (weiqi, baduk) - Game 35051

  
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Game result  (chess)


C. Javier, 2263
S. Osipov, 2251

1/2-1/2

See game 144282




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FICGS__GO__TOURNAMENT_KYU_II__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2009 November 6   1:18:56


[Event "FICGS__GO__TOURNAMENT_KYU_II__000012"]
[Site "FICGS"]
[Date "2009.09.11"]
[Round "1"]
[Black "Suarez-Moreno,Alejandro"]
[White "Pillon,Thibault"]
[Result "0-1"]
[Rating 1 "1295"]
[Rating 2 "1477"]

1.q17 q15 2.r15 q16 3.r16 p17 4.q18 p18 5.r14 q14 6.r12 e16 7.k16 d5 8.c14 c15 9.g16 h16 10.h17 j17 11.j16 g17 12.h15 f17 13.o16 p16 14.m16 q4 15.d3 f4 16.c5 d4 17.c4 e3 18.c2 c6 19.b6 c7 20.d12 k4 21.q9 n17 22.m17 n16 23.o15 n15 24.o14 l14 25.n13 m14 26.q13 k17 27.n18 o17 28.l17 r7 29.r3 q3 30.r4 r5 31.q2 p2 32.r2 o3 33.s5 s6 34.s4 k12 35.c9 k8 36.k10 l10 37.j10 l11 38.j8 k7 39.j7 j6 40.k9 l9 41.d15 c16 42.f14 p13 43.p12 o13 44.o12 p14 45.m12 k13 46.n14 m15 47.m8 l8 48.o8 f7 49.f9 s10 50.s8 r8 51.r9 s9 52.r10 n6 53.p6 q5 54.o6 n5 55.h18 n11 56.n12 g12 57.j12 j11 58.h11 k11 59.g11 h7 60.h8 g7 61.h12 h10 62.g8 f8 63.g9 e9 64.e10 d9 65.d10 h13 66.j13 j9 67.f10 b14 68.c13 b13 69.b12 o10 70.e1 d2 71.c3 e2 72.d1 f1 73.c1 f2 74.m11 m10 75.n9 n10 76.p9 q19 77.r19 r18 78.r17 s19 79.f19 g19 80.g18 e19 81.f18 e18 82.d17 d16 83.e17 c17 84.d18 c18 85.f16 b7 86.a5 s17 87.s16 r11 88.q11 s11 89.s12 e15 90.f15 e14 91.e13 p10 92.q10 n7 93.n8 t14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q17 q15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : e16 c14

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d4 : d5 d3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q4 : q4 q9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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Beware of the clumsy double contact. (Anonymous)


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