Go (weiqi, baduk) - Game 79970

  
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Game result  (chess)


P. Larwinski, 2470
A. Marciz, 2431

1/2-1/2

See game 126265




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FICGS__GO__TOURNAMENT_KYU_III__000030       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2014 May 27   19:46:23


[Event "FICGS__GO__TOURNAMENT_KYU_III__000030"]
[Site "FICGS"]
[Date "2014.04.02"]
[Round "1"]
[Black "Bajkowski,Karol"]
[White "Zeckarias,Simon"]
[Result "0-1"]
[Rating 1 "1832"]
[Rating 2 "2179"]

1.d4 c16 2.q17 r5 3.q3 r15 4.q10 o5 5.q5 q6 6.p5 p6 7.o4 o6 8.r4 n4 9.o3 r6 10.n3 m4 11.l3 n16 12.q15 q14 13.p15 r17 14.r18 r16 15.p17 s18 16.q18 q12 17.o10 m10 18.n11 l12 19.m13 m12 20.n12 n13 21.o13 n14 22.p14 r13 23.p12 h16 24.c11 c6 25.c8 c3 26.c4 d3 27.e4 b4 28.b5 b3 29.c5 f3 30.f4 g3 31.h5 n18 32.s11 r10 33.r11 q11 34.q9 p11 35.o11 p10 36.p9 o9 37.r9 n10 38.s19 t17 39.t13 m11 40.o12 s14 41.s13 t14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r5 q3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner q16 : q17 r15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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The intersection is rarely neutral. (Pierre Audouard)


The existence of forgetting has never been proved: We only know that some things don't come to mind when we want them. (Friedrich Nietzsche)








 
 


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