Go (weiqi, baduk) - Game 73924

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT_KYU_I__000048       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2013 August 9   14:40:59


[Event "FICGS__GO__TOURNAMENT_KYU_I__000048"]
[Site "FICGS"]
[Date "2013.06.28"]
[Round "1"]
[Black "Denisenkov,Valentin"]
[White "Beni,Clement"]
[Result "0-1"]
[Rating 1 "1036"]
[Rating 2 "0872"]

1.q16 d4 2.q3 d17 3.f3 c6 4.d2 c3 5.k4 r9 6.c15 c12 7.c17 c18 8.d16 e17 9.b17 b18 10.d14 d10 11.b13 o4 12.q5 r12 13.r14 r6 14.r5 s6 15.q6 n5 16.m3 o17 17.q17 j17 18.o7 f5 19.h4 b12 20.c13 d12 21.m7 h6 22.k6 j8 23.m16 n16 24.m17 n14 25.m15 o13 26.q13 q12 27.p13 p12 28.o12 n13 29.n11 l13 30.g10 l11 31.m12 k14 32.l12 k12 33.l10 k10 34.m11 k11 35.g13 e14 36.e15 f14 37.e13 f13 38.d13 e12 39.f12 g14 40.j13 k13 41.h14 g15 42.h15 g16 43.j16 h17 44.k17 k15 45.k16 n17 46.l18 g12 47.h13 f11 48.j11 h11 49.j12 j10 50.j18 h18 51.k19 h19 52.j19 s14 53.s15 s13 54.o15 n15 55.o14 s16 56.t15 p15 57.p16 p14 58.o16 r15 59.r16 r13 60.q15 q14 61.s17 c2 62.p10 q8 63.q7 r7 64.p8 p9 65.o9 q9 66.p11 l9 67.m9 g3 68.g4 f4 69.f2 s4 70.s5 t5 71.s3 r4 72.r3 t3 73.q4 s2 74.t4 s4 75.r2 a17 76.b16 p18 77.q18 q19 78.r19 p19 79.r18 k7 80.j6 j7 81.m10 h5 82.j4 h16 83.j15 n18 84.l8 l7 85.l6 k9 86.a12 a11 87.a13 b11 88.a16 a18 89.s1 t2 90.g5 g6 91.c1 d3 92.e2 b1 93.d1 b2 94.f16 f17 95.e16 q10 96.q11 r11 97.m19 n19 98.m18 l15 99.l16 t14 100.r15 e3 101.g2 j5 102.k5 n12 103.o11 m14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 r9

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q16 : q16 r12

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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Keep sente in the opening. A premature attack loses sente. (Anonymous)


A good book on your shelf is a friend that turns its back on you and remains a friend. (Author unknown)








 
 
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