Go (weiqi, baduk) - Game 63533

  
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H. Lehnhoff, 2130
E. Yarkov, 2088

1-0

See game 142583




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FICGS__GO__TOURNAMENT_KYU_II__000041       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2012 April 4   23:18:31


[Event "FICGS__GO__TOURNAMENT_KYU_II__000041"]
[Site "FICGS"]
[Date "2012.01.31"]
[Round "1"]
[Black "Lamburn,Graham"]
[White "Ilie,Sebastian"]
[Result "1-0"]
[Rating 1 "2056"]
[Rating 2 "1195"]

1.q16 d17 2.q3 d4 3.r9 o17 4.q14 l17 5.c14 c12 6.c17 c16 7.d16 b17 8.c18 b18 9.c15 b16 10.e17 d18 11.e18 c19 12.e15 f16 13.e16 g17 14.g14 e12 15.h16 h17 16.j16 j17 17.k16 l16 18.l15 m15 19.f3 j3 20.d6 f4 21.c4 c3 22.c5 d3 23.c9 e9 24.e10 f10 25.d10 f11 26.f9 e8 27.g9 f13 28.d13 1-0

This go game has been lost on time   (started : 2012.01.31  22:44:38)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d17 c14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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With less than 15 stones in danger, tenuki. (Anonymous)


Now the reason the enlightened prince and the wise general conquer the enemy whenever they move and their achievements surpass those of ordinary men is foreknowledge. (Sun Tzu)








 
 
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