Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2011 January 13 19:31:30
[Rating 1 "2382"]
[Rating 2 "2083"]
1.q16 d17 2.d4 r3 3.d15 c15 4.c14 c16 5.g14 f17 6.k4 c6 7.c8 f3 8.d3 e6 9.f5 f6 10.e8 g5 11.d5 d6 12.f4 g4 13.g6 f8 14.e9 g7 15.h6 f9 16.k6 e10 17.c10 k3 18.l3 j4 19.l4 e2 20.d2 j5 21.j6 h3 22.k2 g2 23.j2 h2 24.b5 b6 25.c5 k5 26.l5 l6 27.j8 j10 28.l8 n6 29.m6 1-0
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : d17 d15
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.
Corner d4 : d4 c6
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.
Corner q4 : r3 l3
San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.
Player Black won this Go (weiqi, baduk) game.
Follow this game move after move (download)
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