Go (weiqi, baduk) - Game 48382

  
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Game result  (chess)


A. Wosch, 2428
A. Ludgate, 2402

1/2-1/2

See game 128553




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FICGS__GO__TOURNAMENT_KYU_III__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 October 14   0:45:59


[Event "FICGS__GO__TOURNAMENT_KYU_III__000012"]
[Site "FICGS"]
[Date "2010.09.24"]
[Round "1"]
[Black "Gosteli,Patrice"]
[White "Nash,Mike"]
[Result "1-0"]
[Rating 1 "2100"]
[Rating 2 "1900"]

1.k10 r3 2.q4 r5 3.r4 s4 4.s3 s2 5.s5 t3 6.r6 p3 7.p4 o3 8.o4 c17 9.d16 q16 10.n3 k16 11.e4 d17 12.e16 b15 13.d13 d11 14.c14 b14 15.b13 c4 16.d6 b6 17.c7 e3 18.f3 d4 19.f4 e2 20.e17 r13 21.q18 q17 22.p18 r18 23.n17 n14 24.q14 r14 25.n15 o15 26.m15 o16 27.m17 k13 28.k14 j14 29.k15 j15 30.j13 l13 31.m14 m13 32.n13 o14 33.n12 l11 34.m10 n11 35.m11 m12 36.o11 j11 37.h13 k11 38.l10 r10 39.q9 h9 40.g11 j10 41.j8 g10 42.h11 h10 43.f10 f9 44.e10 g6 45.e9 h7 46.f8 h8 47.h5 k9 48.l8 j9 49.m7 k8 50.k7 j7 51.k6 s8 52.r8 p10 53.n10 q10 54.p9 g2 55.f2 f1 56.h2 g3 57.h3 g4 58.g5 b7 59.c9 e18 60.f18 d19 61.g17 h4 62.j4 g1 63.h1 e1 64.j5 j3 65.j2 m3 66.l3 n2 67.n4 l2 68.m4 m2 69.k2 r9 70.r7 e6 71.f5 f6 72.b8 q19 73.p17 o17 74.o18 c6 75.d7 p12 76.a7 a6 77.d3 d2 78.c5 b5 79.c3 c2 80.b3 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner d16 : c17 d16

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner d4 : e4 c4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player Black won this Go (weiqi, baduk) game.






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If you have won four corners, resign. (Anonymous)


Political correctness is subjecting us to gross incompetence. (Johann Piek)








 
 


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