Go (weiqi, baduk) - Game 48380

  
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Game result  (chess)


A. Duttagupta, 2257
S. Pech, 2060

1/2-1/2

See game 143427




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Go, Weiqi, Baduk

                                          
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FICGS__GO__TOURNAMENT_KYU_III__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2010 October 17   23:50:20


[Event "FICGS__GO__TOURNAMENT_KYU_III__000012"]
[Site "FICGS"]
[Date "2010.09.24"]
[Round "1"]
[Black "Praz,Sylvain"]
[White "Nash,Mike"]
[Result "1-0"]
[Rating 1 "1558"]
[Rating 2 "1900"]

1.r16 r3 2.c17 c3 3.r6 o4 4.q10 k4 5.c6 f3 6.d10 p16 7.m16 r15 8.d4 b2 9.q15 r17 10.q16 q17 11.p17 p18 12.o17 s16 13.s15 s17 14.r14 f5 15.f16 p7 16.q8 f7 17.d8 o18 18.n17 n18 19.m18 f17 20.e17 l17 21.l18 e16 22.d17 f15 23.g16 d12 24.d14 e14 25.d15 d13 26.h14 f13 27.g14 g15 28.h15 e15 29.h11 f11 30.f9 g9 31.g10 f10 32.e9 g8 33.k11 h12 34.j12 h13 35.j13 g11 36.h10 d11 37.c10 b12 38.m3 n3 39.k3 l4 40.n2 l3 41.q3 q4 42.o3 n4 43.p2 p4 44.p3 l2 45.r2 b5 46.b6 n10 47.o9 n9 48.o8 m7 49.n8 m8 50.m9 m10 51.l9 l10 52.k9 k10 53.j10 j9 54.m12 h9 55.j11 b10 56.b9 c11 57.o11 s5 58.r4 r5 59.s3 r7 60.r8 s7 61.s8 o7 62.b4 d3 63.e4 c4 64.c5 f4 65.e6 a9 66.b8 b15 67.b14 d16 68.c16 a14 69.b16 c14 70.c15 b13 71.m2 t8 72.t9 t7 73.s9 p8 74.p9 n7 75.q7 q6 76.m4 m5 77.l1 k1 78.m1 k2 79.a8 a10 80.e3 e2 81.f6 g6 82.e5 e7 83.d7 s4 84.r3 f14 85.l11 o10 86.p10 k8 87.n11 l8 88.t16 t17 89.t15 m19 90.l19 n19 91.a16 a15 92.a3 b3 93.a5 a2 94.t4 t5 95.t3 g13 96.h16 e10 97.f8 a4 98.g7 h7 99.a3 d9 100.c9 a4 101.q18 r18 102.a3 k16 103.m17 a4 104.q19 r19 105.a3 g7 106.a4 e8 107.d9 m11 108.n13 pass 109.pass 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r3 r6

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White can thwart Black's strategy with a play at 9-4.

Corner d4 : c3 c6

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White can thwart Black's strategy with a play at 9-4.

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.


Player Black won this Go (weiqi, baduk) game.






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White is always trying to kill a bigger group than black is trying to save. (Anonymous)


A cynic is a man who knows the price of everything but the value of nothing. (Oscar Wilde)








 
 
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