Go (weiqi, baduk) - Game 41572

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT_KYU_II__000020       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 April 10   19:4:8


[Event "FICGS__GO__TOURNAMENT_KYU_II__000020"]
[Site "FICGS"]
[Date "2010.04.02"]
[Round "1"]
[Black "Praz,Sylvain"]
[White "Tong,Xiao"]
[Result "0-1"]
[Rating 1 "1598"]
[Rating 2 "1239"]

1.r16 d4 2.d17 q4 3.c6 f3 4.c11 k17 5.h17 o16 6.b4 r17 7.q17 q16 8.q18 r15 9.s16 q15 10.s17 d8 11.e6 e7 12.d5 c4 13.b3 g6 14.g5 f5 15.f6 h5 16.g4 f4 17.h4 j5 18.j4 k5 19.l3 h2 20.j2 h3 21.j3 c2 22.o3 f7 23.r6 o4 24.n4 o5 25.q3 p3 26.p2 p4 27.n2 r3 28.q2 r9 29.r11 p10 30.s14 n5 31.m4 b7 32.c7 c8 33.b6 b2 34.b8 d15 35.d13 e17 36.d16 e16 37.e15 c15 38.e18 g16 39.f15 g17 40.b16 b15 41.c16 b9 42.a7 c13 43.d12 b12 44.b11 d14 45.e14 b14 46.f12 f18 47.c18 g11 48.h14 j12 49.k15 h16 50.l13 l11 51.p12 d10 52.m16 a9 53.a8 j14 54.j13 h13 55.j15 g14 56.k14 g15 57.k12 h12 58.k11 s4 59.k9 m17 60.l17 l18 61.n17 l16 62.n16 n18 63.o17 o12 64.o11 p11 65.q12 k10 66.l10 j10 67.m10 n11 68.o10 n10 69.o9 n9 70.n12 o8 71.p9 p8 72.o13 m11 73.r8 q9 74.s9 s10 75.s7 q7 76.o12 q8 77.r10 l15 78.l6 l5 79.m5 m6 80.j16 j17 81.r5 r4 82.h1 g2 83.m15 o18 84.g1 f1 85.j1 a3 86.a4 a2 87.f19 g19 88.e19 m14 89.n14 p17 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : r16 o16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner q4 : q4 l3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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When your opponent is thick, you must also become thick. (Otake Hideo, 9p)


Man with more than one clock never knows what time it is. (Chinese thought)








 
 
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