Go (weiqi, baduk) - Game 41571

  
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N. Voudouris, 2008
J. Dyson, 2035

0-1

See game 141375




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FICGS__GO__TOURNAMENT_KYU_II__000020       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2010 July 29   23:23:9


[Event "FICGS__GO__TOURNAMENT_KYU_II__000020"]
[Site "FICGS"]
[Date "2010.04.02"]
[Round "1"]
[Black "Turlot,Morgan"]
[White "Praz,Sylvain"]
[Result "1-0"]
[Rating 1 "1700"]
[Rating 2 "1598"]

1.r16 d17 2.d4 r3 3.d15 f16 4.c17 c18 5.c16 e18 6.c11 p16 7.r13 q14 8.r14 r17 9.s17 q16 10.s16 q18 11.q5 p4 12.p5 o4 13.r4 s3 14.q4 q3 15.o5 n4 16.s4 m6 17.q10 f3 18.c6 h4 19.d2 k16 20.f14 d10 21.d11 e10 22.e11 f10 23.f7 h7 24.g8 h10 25.h8 j7 26.j8 k7 27.h14 k10 28.l9 l10 29.m9 k14 30.m10 h16 31.j11 g12 32.l12 k11 33.k12 j12 34.j13 h12 35.k13 f11 36.h11 e7 37.e8 d8 38.d7 c7 39.e6 g9 40.k9 g11 41.n7 t4 42.t5 t3 43.s6 p13 44.g17 g16 45.m17 m15 46.k18 j18 47.j17 k17 48.h18 l18 49.j19 m18 50.f18 g19 51.f19 h17 52.b18 b19 53.h2 g2 54.j4 h3 55.j3 k2 56.h5 j2 57.j5 g5 58.g6 h6 59.g4 h1 60.f5 l5 61.o14 n13 62.o13 o12 63.p12 n12 64.q15 p15 65.p14 n14 66.q13 o15 67.o11 m11 68.c8 c9 69.d9 e14 70.e15 g14 71.g15 g13 72.h15 f15 73.j16 j15 74.e17 b17 75.e16 f13 76.f17 f14 77.a18 c13 78.c10 a17 79.d19 b14 80.b15 a15 81.a16 a14 82.l4 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : r3 q5

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaokeolch'im, 1-Space High Approach).
Black 2 is a high tight attack with a direction bias. Black continues with 4-5. Tactically, any other response is less advantageous.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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Go is not a blocking game, it's a game of action. (Pierre Audouard)


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