Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 March 25 23:38:39
[Rating 1 "1748"]
[Rating 2 "2414"]
1.q16 e17 2.q4 d5 3.c16 d14 4.c14 d13 5.c13 d12 6.e16 f16 7.e15 d17 8.c15 c12 9.c17 g17 10.d3 f4 11.e5 e4 12.d4 d6 13.f6 c4 14.c3 b4 15.b3 e2 16.d7 c7 17.d8 c8 18.g4 g3 19.h3 g5 20.h4 g6 21.f7 f5 22.e6 b6 23.g7 h7 24.h6 h5 25.j6 j5 26.k3 k5 27.k7 h8 28.g9 g8 29.f8 f9 30.f10 e9 31.d9 e10 32.h9 j8 33.k9 k6 0-1
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : e17 c16
Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.
Black 2 is the standard approach because of its solidity and stability.
Corner d4 : d5 d3
Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
When your opponent has two weak groups, attack them both at once. (Anonymous)
If everyone is thinking alike, then somebody isn't thinking. (US General George S. Patton)
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