Go (weiqi, baduk) - Game 38721

  
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Game result  (chess)


C. Javier, 2263
B. Ozen, 2244

1/2-1/2

See game 144272




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FICGS__GO__TOURNAMENT_KYU_III__000006       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2010 March 6   7:48:24


[Event "FICGS__GO__TOURNAMENT_KYU_III__000006"]
[Site "FICGS"]
[Date "2009.12.28"]
[Round "1"]
[Black "Turlot,Quentin"]
[White "Groves,Don"]
[Result "1-0"]
[Rating 1 "2215"]
[Rating 2 "1909"]

1.r16 d16 2.d5 q3 3.q5 r7 4.s5 o4 5.p6 q9 6.m3 n5 7.o7 l5 8.k4 m7 9.o9 r12 10.p17 j6 11.h3 c10 12.b15 c13 13.c17 d17 14.c18 s3 15.k17 h17 16.h18 j18 17.j17 g18 18.h16 g17 19.k18 f4 20.d3 f6 21.f3 h14 22.c8 m16 23.k15 l14 24.k14 k13 25.m15 l15 26.l16 n15 27.m14 l13 28.n14 n12 29.m8 n8 30.n7 m9 31.l8 n9 32.o8 l9 33.q10 r10 34.r9 s9 35.r11 s10 36.p9 q8 37.q11 s11 38.q12 r13 39.q13 q14 40.p14 r15 41.q15 r14 42.o13 q16 43.p15 r17 44.p16 q17 45.e8 g8 46.f9 f11 47.g9 h9 48.e11 e10 49.g11 f10 50.g10 g12 51.c14 d14 52.b13 c15 53.b14 c16 54.b16 p18 55.o18 e4 56.e3 d4 57.c4 c5 58.d6 c3 59.b4 b6 60.g4 g5 61.c6 b5 62.b3 o2 63.m6 l7 64.l6 k8 65.m5 c12 66.g16 f16 67.g14 g13 68.f15 h19 69.d18 e18 70.e15 e16 71.f13 f12 72.j11 l11 73.e13 h12 74.n2 o1 75.q18 r18 76.p19 e12 77.r19 s18 78.s16 s15 79.t18 t16 80.s19 s17 81.o3 p3 82.n3 p5 83.r6 b7 84.b8 b9 85.a8 b12 86.h5 h6 87.n4 h11 88.h10 j9 89.j10 k5 90.j5 k6 91.l4 a9 92.d13 d15 93.e14 h15 94.g15 d12 95.j15 m17 96.e19 f18 97.l19 c7 98.d7 s7 99.o5 p4 100.n6 j14 101.n19 k16 102.j16 l17 103.k16 d9 104.d8 t17 105.o12 o10 106.n11 m12 107.n10 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : r16 r12

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d4 : d5 j6

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : d16 b15

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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