Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 January 15 10:6:6
[Rating 1 "2445"]
[Rating 2 "2100"]
1.r16 e17 2.d4 p4 3.p17 r9 4.d15 d16 5.e15 c15 6.c14 c16 7.d13 c6 8.c8 c3 9.c4 d3 10.e4 b4 11.b5 b3 12.c5 f3 13.g5 g3 14.r11 r4 15.k16 g17 16.h16 f15 17.f14 g15 18.g14 h15 19.j13 p9 20.p11 j4 21.n3 o3 22.n5 l6 23.l3 m2 24.n2 m4 25.n4 m3 26.m5 l5 27.q3 q4 28.n7 m8 29.n8 m9 30.n9 n10 31.m7 l7 32.o10 o9 33.m10 n11 34.l10 k9 35.q8 q9 36.r7 p7 37.p6 q6 38.q7 o7 39.o6 r6 40.s7 s8 41.p3 o4 42.o2 r2 43.o12 n12 44.n13 l12 45.k10 m13 46.l4 l2 47.l8 l9 48.k8 j9 49.k3 k2 50.j3 j2 0-1
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : e17 d15
Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.
Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best.
Corner d4 : d4 c6
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Win the early ko to win the game. (Anonymous)
98% of all statistics are made up. (Author unknown)
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