Go (weiqi, baduk) - Game 35948

  
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Game result  (chess)


C. Javier, 2263
S. Osipov, 2251

1/2-1/2

See game 144282




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FICGS__GO__TOURNAMENT_DAN__000019       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 February 3   17:36:3


[Event "FICGS__GO__TOURNAMENT_DAN__000019"]
[Site "FICGS"]
[Date "2009.10.21"]
[Round "1"]
[Black "Turlot,Quentin"]
[White "Brisson,Claude"]
[Result "1-0"]
[Rating 1 "2100"]
[Rating 2 "2220"]

1.p16 d17 2.c5 r3 3.d14 f17 4.e4 r14 5.r16 q11 6.m17 c12 7.c10 e12 8.f14 e10 9.d8 l16 10.l17 k16 11.h14 k17 12.c13 c11 13.d10 h11 14.k14 m16 15.n17 n16 16.o16 m13 17.k12 j10 18.l11 k4 19.l9 j7 20.m14 n14 21.l13 n13 22.q4 r4 23.q5 p2 24.n4 r6 25.q6 r7 26.p8 q9 27.g3 o6 28.q7 r8 29.n7 o4 30.n6 n5 31.m5 o5 32.m3 n3 33.m4 l6 34.m6 e6 35.d5 e8 36.d7 e7 37.o3 p3 38.n2 p4 39.j5 h5 40.j4 h4 41.h3 j6 42.k5 c15 43.b14 b15 44.s15 s14 45.e11 f10 46.f12 c14 47.d13 b13 48.b12 a14 49.b11 c3 50.b4 d2 51.f2 b3 52.b2 f4 53.f3 o7 54.o8 n8 55.n9 m8 56.l8 m10 57.m9 l10 58.k10 k9 59.k11 n10 60.o10 n11 61.k18 l7 62.m7 f11 63.d11 h13 64.g12 h12 65.g14 j14 66.j15 j13 67.k15 h16 68.h15 j18 69.l18 g4 70.o11 o12 71.h18 h17 72.j19 g18 73.j17 l5 74.l4 k6 75.k3 d6 76.c6 q15 77.q16 r15 78.s16 k8 79.f5 g6 80.o14 p14 81.o15 p12 82.t14 t13 83.t15 s13 84.j16 n15 85.e5 g5 86.o2 e15 87.p1 q2 88.f6 g7 89.f7 f8 90.d15 d16 91.f16 e16 92.g16 g17 93.r5 s5 94.p10 q10 95.q1 r1 96.o1 e14 97.e13 f15 98.g15 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner q16 : p16 r14

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q4 : r3 l9

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.


Player Black won this Go (weiqi, baduk) game.






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