Go (weiqi, baduk) - Game 35934

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Game result  (big chess)

H. Kruse, 2038
E. Yarkov, 1788


See game 124694

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Go, Weiqi, Baduk


FICGS__GO__TOURNAMENT_DAN__000019       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 0-1     2009 November 10   19:21:22

[Event "FICGS__GO__TOURNAMENT_DAN__000019"]
[Site "FICGS"]
[Date "2009.10.21"]
[Round "1"]
[Black "Turlot,Quentin"]
[White "Drouot,Olivier"]
[Result "0-1"]
[Rating 1 "2100"]
[Rating 2 "2349"]

1.q15 d4 2.q3 e16 3.l17 q6 4.q9 o4 5.p5 q8 6.o5 p9 7.r8 r7 8.p8 q7 9.q10 o8 10.m5 r3 11.r4 s4 12.q5 r5 13.q4 s3 14.s5 r6 15.p7 p6 16.o7 o6 17.n7 n6 18.m6 m7 19.n8 m8 20.n9 n5 21.n4 m4 22.s7 n3 23.s6 n4 24.k6 k4 25.q2 s8 26.r9 r2 27.k8 m9 28.k5 j4 29.s1 r1 30.o2 p2 31.k10 s9 32.s10 l10 33.p10 k11 34.j10 l12 35.h12 n10 36.o9 j13 37.h13 j14 38.g15 j16 39.g17 m15 40.n16 j11 41.h11 h10 42.h8 h9 43.j9 f9 44.g8 e10 45.e7 j7 46.j8 k7 47.h6 l6 48.f11 g9 49.d12 c10 50.c7 c12 51.c13 b12 52.d11 c8 53.b8 d8 54.d7 b9 55.b6 c14 56.c3 d3 57.c4 c2 58.b2 d2 59.f3 c5 60.b5 g3 61.h3 h4 62.g4 g2 63.f2 f4 64.g5 h2 65.e4 f5 66.e5 f6 67.e6 e3 68.f7 f1 69.g6 f4 70.d14 b14 71.d15 c16 72.d16 d17 73.c17 b16 74.e17 d18 75.e18 r17 76.s16 s17 77.q18 q17 78.p18 r15 79.r14 s15 80.s14 q16 81.p15 t16 82.o17 r18 83.c18 d10 84.j17 h17 85.j18 g14 86.h14 h16 87.h18 g16 88.f16 f15 89.e15 h15 90.f14 l16 91.k16 k15 92.k17 p13 93.q13 b1 94.b3 a8 0-1

Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 q6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner d16 : e16 h12

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Player White won this Go (weiqi, baduk) game.

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Strange things happen at the one-two points. (Anonymous)

The bottom line is always the bottom line. (Johann Piek)


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