Go (weiqi, baduk) - Game 24512

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Game result  (poker)

S. Legrand, 2249
H. Kruse, 2296


See game 129020

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FICGS__GO__TOURNAMENT_KYU_I__000010       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 1-0     2009 January 4   23:59:24

[Event "FICGS__GO__TOURNAMENT_KYU_I__000010"]
[Site "FICGS"]
[Date "2008.09.15"]
[Round "1"]
[Black "Lion,Laurent"]
[White "Simon,Mickael"]
[Result "1-0"]
[Rating 1 "1082"]
[Rating 2 "1305"]

1.q16 d4 2.q3 d16 3.f3 c6 4.k4 r5 5.p5 r3 6.q4 r4 7.q7 s7 8.f5 d10 9.f16 f15 10.g15 f14 11.g17 e16 12.m17 r14 13.r11 r17 14.r16 q17 15.p16 p17 16.o17 o18 17.n17 s16 18.s15 s17 19.r15 o16 20.o15 n16 21.m15 h16 22.h15 j15 23.j16 k16 24.j17 k17 25.j14 k15 26.h13 h17 27.g16 j18 28.l18 k14 29.k13 g18 30.l13 m14 31.l14 l15 32.m16 n14 33.n15 n12 34.p11 m11 35.k11 l10 36.k10 k9 37.l9 m9 38.l8 m8 39.l7 p9 40.r8 s8 41.r10 m7 42.l6 m6 43.m5 n5 44.m4 o6 45.n4 p6 46.q6 o5 47.o4 q5 48.p4 r7 49.q9 p8 50.q8 p10 51.p13 o14 52.p14 o12 53.j9 d2 54.e7 c8 55.b16 c17 56.c13 d14 57.b17 b18 58.b11 g13 59.g12 f12 60.g11 f11 61.f18 h19 62.b10 e18 63.b7 b8 64.c7 d7 65.d6 d8 66.c5 b6 67.b5 a7 68.d5 f2 69.g2 e3 70.f1 e2 71.g3 c4 72.b3 b2 73.c3 b4 74.a4 a5 75.a6 e17 76.a5 h14 77.g14 f13 78.q2 f17 79.h14 h12 80.j13 h11 81.h10 g10 82.s2 r2 83.r1 s3 84.s1 t11 85.s11 t10 86.t12 t9 87.t15 g7 88.f8 h8 89.g9 h9 90.j10 f9 91.h6 g6 92.g5 j6 93.j5 j7 94.k8 p12 95.q12 o11 96.q11 r6 97.f6 f7 98.c16 c18 99.c14 1-0

Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 r5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d16 : d16 f16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.

Player Black won this Go (weiqi, baduk) game.

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The monkey jump is worth eight points. (Anonymous)

If you lose the game you should win the analysis! (Proverb)


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