Go (weiqi, baduk) - Game 24511

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S. Legrand, 2249
H. Kruse, 2296


See game 129020

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FICGS__GO__TOURNAMENT_KYU_I__000010       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 0-1     2008 December 12   1:44:8

[Event "FICGS__GO__TOURNAMENT_KYU_I__000010"]
[Site "FICGS"]
[Date "2008.09.15"]
[Round "1"]
[Black "Lubeck,Kate"]
[White "Lion,Laurent"]
[Result "0-1"]
[Rating 1 "1313"]
[Rating 2 "1082"]

1.r16 d4 2.c16 q4 3.k17 e16 4.d14 c17 5.d16 d17 6.e15 f16 7.g15 b16 8.b15 b17 9.b13 h17 10.j16 k3 11.r6 r8 12.p6 o4 13.n6 r11 14.q13 p11 15.o12 o11 16.n11 n10 17.m10 n12 18.m11 p12 19.o13 p13 20.p14 q14 21.p15 r14 22.n9 c8 23.d10 d3 24.e8 e7 25.f7 e6 26.g7 g5 27.j6 k4 28.r3 r4 29.q3 p3 30.p2 o2 31.s4 s5 32.s3 r5 33.q2 m5 34.m6 p17 35.q16 r18 36.n17 s17 37.s16 o14 38.n13 o16 39.o15 n14 40.m13 n16 41.n15 m17 42.m16 n18 43.l17 m18 44.p16 o17 45.r17 s18 46.p8 b10 47.c11 b11 48.b12 c10 49.d9 d8 50.e9 h16 51.h15 f15 52.f14 j5 53.h6 o1 54.p1 l5 55.s6 t5 56.q10 r10 57.p10 s8 58.o10 t4 59.t3 l6 60.l7 r1 61.s1 s2 62.t2 t1 63.q11 s1 64.r12 s12 65.s13 t11 66.r13 k6 67.k7 q7 68.q6 t6 69.p5 p4 70.n3 n4 71.q8 a15 72.b14 t13 73.t14 t12 74.t10 s10 75.s11 g16 76.r7 j17 77.k16 k18 78.l18 l19 79.t8 t7 80.c9 b9 81.t9 s7 82.a14 a16 83.h5 h4 84.f5 f6 85.g6 g4 86.a11 b8 87.q17 q18 88.o5 t17 89.s9 r9 90.t11 t16 91.t15 a10 92.a12 q9 93.p9 n5 94.q5 pass 0-1

Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : r16 r11

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Player White won this Go (weiqi, baduk) game.

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