Go (weiqi, baduk) - Game 120694

  
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L. Fric, 2051
J. Huang, 2012

0-1

See game 135688




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FICGS__GO__TOURNAMENT_KYU_III__000034       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2020 January 9   8:41:2


[Event "FICGS__GO__TOURNAMENT_KYU_III__000034"]
[Site "FICGS"]
[Date "2019.12.09"]
[Round "1"]
[Black "Dao,Paul"]
[White "Homan,Olivia"]
[Result "1-0"]
[Rating 1 "1620"]
[Rating 2 "1530"]

1.q16 d17 2.d4 r3 3.c15 e16 4.c12 f3 5.d6 r17 6.q17 r16 7.r14 r15 8.q15 s14 9.h17 c16 10.d15 k17 11.f17 d16 12.h15 n17 13.r18 s18 14.s13 q14 15.r13 q18 16.o16 p18 17.f14 b15 18.b14 e14 19.e15 f15 20.b16 b17 21.a15 f16 22.g14 g16 23.h16 g17 24.o13 d3 25.c3 c2 26.b4 e2 27.e4 f4 28.f5 g5 29.f6 g6 30.g7 h7 31.h8 j8 32.j7 h6 33.h9 k7 34.g18 f18 35.j9 k8 36.n3 o4 37.o3 p3 38.p2 q3 39.k3 n4 40.m4 l4 41.m3 m5 42.l5 k4 43.l3 r10 44.p10 q12 45.q13 o11 46.k9 l9 47.l10 m10 48.m9 l8 49.l11 m11 50.m12 p12 51.m8 k5 52.o10 n11 53.r8 r9 54.q8 n9 55.n8 o9 56.o8 p9 57.q9 q10 58.p4 n5 59.r5 q5 60.l6 k6 61.p5 q4 62.p6 m6 63.s4 r6 64.s6 q6 65.p8 s7 66.s8 t6 67.n10 j2 68.q2 r2 69.t5 s5 70.k2 k14 71.s6 q1 72.o1 s5 73.e18 e17 74.s6 p14 75.p13 s5 76.m16 n16 77.s6 t7 78.r7 s5 79.n15 t4 80.o17 m17 81.l16 k16 82.o18 l17 83.m15 n18 84.o19 j18 85.h18 l12 86.j11 m13 87.k12 n12 88.l14 k13 89.l13 j12 90.k11 l18 91.k15 j15 92.l15 j16 93.j14 t8 94.s9 t9 95.s10 j3 96.d18 f19 97.c18 c17 98.b18 a18 99.g19 j13 100.h14 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q16 : q16 r17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : r3 n3

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.


Player Black won this Go (weiqi, baduk) game.






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When in doubt, remove the enemy stones from the board. (Bill Taylor)


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