Go (weiqi, baduk) - Game 120693

  
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Game result  (chess)


R. Hendricks, 2006
S. Lipsits, 1910

1-0

See game 127222




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FICGS__GO__TOURNAMENT_KYU_III__000034       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2020 January 9   8:41:24


[Event "FICGS__GO__TOURNAMENT_KYU_III__000034"]
[Site "FICGS"]
[Date "2019.12.09"]
[Round "1"]
[Black "Homan,Olivia"]
[White "Vo,Tham"]
[Result "0-1"]
[Rating 1 "1530"]
[Rating 2 "1602"]

1.d16 c4 2.q3 q17 3.q6 f3 4.r14 c17 5.c16 d17 6.f17 e17 7.e16 f18 8.b17 b18 9.e18 f16 10.g17 d18 11.g18 b16 12.b15 a17 13.c14 r16 14.o15 n17 15.o17 o18 16.n18 m18 17.p18 o16 18.p17 p16 19.o19 n16 20.r18 j15 21.g15 f13 22.f14 q18 23.q19 s17 24.s18 s15 25.t18 r11 26.p11 e14 27.f15 h16 28.g16 r8 29.p8 d9 30.k4 q13 31.r12 q12 32.q11 r10 33.q15 r13 34.q16 p15 35.r17 q14 36.d4 d3 37.c3 e4 38.d5 b3 39.c2 c5 40.c6 b6 41.d6 b7 42.f6 h3 43.d8 c9 44.r6 h5 45.e9 e10 46.f10 k2 47.m3 l3 48.e11 d10 49.f9 l4 50.n4 d11 51.c8 b8 52.d12 m2 53.n2 c12 54.e12 n1 55.o1 m1 56.o2 m4 57.c13 j13 58.m12 l13 59.n5 n3 60.o3 s7 61.t6 m13 62.n13 n14 63.c11 b10 64.r15 s14 65.s16 l6 66.m7 s6 67.s5 l7 68.m8 b12 69.k9 k11 70.j6 h6 71.j8 h7 72.j7 j5 73.g13 k18 74.j17 k17 75.j16 k16 76.h15 h14 77.n12 g12 78.f12 h13 79.g14 l10 80.m9 j18 81.h17 m6 82.n6 e19 83.b13 b11 84.q9 r9 85.j11 h12 86.l11 l12 87.m11 k10 88.j10 q10 89.p10 q8 90.p9 o13 91.o12 q7 92.p7 t7 93.t5 r5 94.r4 q5 95.p5 f5 96.e6 g8 97.f8 g11 98.f11 h9 99.j9 p13 100.t15 s13 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q17 r14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d16 : d16 c17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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