Go (weiqi, baduk) - Game 108257

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Game result  (chess)

M. LaDuke, 2081
J. Swiatek, 2069


See game 133107

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FICGS__GO__TOURNAMENT_KYU_II__000068       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 1-0     2019 April 30   19:6:9

[Event "FICGS__GO__TOURNAMENT_KYU_II__000068"]
[Site "FICGS"]
[Date "2018.07.10"]
[Round "1"]
[Black "Taylor,William"]
[White "Yarkov,Evgeny"]
[Result "1-0"]
[Rating 1 "1438"]
[Rating 2 "1300"]

1.q16 r4 2.d3 d16 3.p3 l3 4.q5 r5 5.q6 r7 6.c17 d17 7.c16 c15 8.b15 b14 9.c14 d15 10.b13 d14 11.a14 c13 12.c12 b14 13.j3 l5 14.c14 o16 15.d13 f4 16.d5 f6 17.j5 k6 18.g5 f5 19.h7 g8 20.h8 h9 21.j9 h10 22.k8 n3 23.g7 f7 24.f8 g9 25.e8 d6 26.c5 c6 27.c8 e3 28.d2 j10 29.k10 k11 30.l10 l11 31.g3 g4 32.h4 r17 33.q17 r16 34.q15 r15 35.q14 m10 36.m9 l9 37.k9 n10 38.n9 o9 39.n7 o8 40.m7 o6 41.o7 p7 42.q7 g6 43.h6 b5 44.b4 c4 45.d4 b3 46.c3 b7 47.a5 q8 48.p6 l17 49.p8 a6 50.b6 p9 51.r14 d8 52.d9 d7 53.e10 b5 54.a4 a3 55.c4 c9 56.c10 f9 57.e9 b9 58.b10 b8 59.b6 s14 60.s13 s15 61.a7 r12 62.r13 s12 63.q12 q11 64.p12 o14 65.n12 m12 66.n13 m14 67.m13 l14 68.l13 k13 69.k14 j13 70.r18 s18 71.p18 r19 72.n17 o17 73.o18 n14 74.n16 m18 75.n18 p14 76.q19 q18 77.l16 k16 78.r18 s19 79.k17 m16 80.m17 l18 81.m15 l15 82.k15 m16 83.r11 s11 84.l16 j16 85.k18 m16 86.r10 s10 87.l16 j8 88.k7 m16 89.r9 r8 90.l16 j6 91.j7 m16 92.s9 h5 93.l16 h2 94.h3 e2 95.g2 j18 96.m19 m16 97.o2 k5 98.j4 t13 99.l16 p4 100.q4 o3 101.l19 k2 102.j2 o5 103.r3 p2 104.q3 g5 105.e7 e6 106.e4 f3 107.a9 l7 108.l8 a10 109.a11 c18 110.a8 c7 111.f2 1-0

Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 p3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d16 : d16 c17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q16 : q16 o16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.

Player Black won this Go (weiqi, baduk) game.

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The monkey jump is worth eight points. (Anonymous)

The ego is not master in its own house. (Sigmund Freud)


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