Go (weiqi, baduk) - Game 97560

  
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Game result  (chess)


A. Chronopoulos, 2265
S. Pech, 2060

1/2-1/2

See game 143418




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FICGS__GO__TOURNAMENT_KYU_II__000062       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2017 September 6   22:21:30


[Event "FICGS__GO__TOURNAMENT_KYU_II__000062"]
[Site "FICGS"]
[Date "2017.04.12"]
[Round "1"]
[Black "Zdana,Ludek"]
[White "Walzer,Karel"]
[Result "0-1"]
[Rating 1 "1086"]
[Rating 2 "1281"]

1.q16 d4 2.q3 c16 3.r9 d10 4.e16 d15 5.g17 o16 6.l17 p17 7.q13 r17 8.l15 q5 9.o4 k4 10.c6 d6 11.d7 e6 12.c9 c10 13.c5 c4 14.e7 f6 15.b4 b3 16.a5 n3 17.o3 r4 18.r3 q8 19.n4 m3 20.g3 h4 21.d2 c2 22.e3 e4 23.h3 j3 24.j2 k2 25.h2 f1 26.f2 d1 27.g1 e1 28.j1 r11 29.q10 s14 30.r14 s15 31.r12 r8 32.r6 q6 33.s4 r5 34.s6 o6 35.o10 m5 36.c13 d13 37.b15 b16 38.c15 d16 39.b11 b10 40.d12 d9 41.c8 f9 42.d14 e15 43.f16 e13 44.f15 e14 45.c14 e12 46.d11 e11 47.b13 c11 48.c12 a11 49.a12 b12 50.d3 c3 51.b11 a14 52.a10 b9 53.a15 b8 54.f8 g8 55.g7 f7 56.s5 k10 57.n17 n14 58.p15 n16 59.m16 n9 60.o13 j13 61.h14 h13 62.j14 l13 63.n10 m9 64.m14 s12 65.q11 s10 66.o9 o8 67.n13 o14 68.p14 q17 69.r16 s16 70.r15 s9 71.r10 s11 72.s13 m11 73.m10 l10 74.m13 l12 75.n11 f4 76.f3 e17 77.f17 e18 78.f18 g14 79.g15 k14 80.k15 f14 81.n8 p9 82.m8 l9 83.n6 n5 84.r7 s8 85.o7 p8 86.p7 q7 87.p6 o5 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q16 o16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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