Go (weiqi, baduk) - Game 94459

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT_KYU_I__000064       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2016 December 29   21:7:57


[Event "FICGS__GO__TOURNAMENT_KYU_I__000064"]
[Site "FICGS"]
[Date "2016.09.29"]
[Round "1"]
[Black "Walzer,Karel"]
[White "Fischhof,Andrew"]
[Result "1-0"]
[Rating 1 "1179"]
[Rating 2 "1201"]

1.d3 c16 2.q16 q4 3.c5 k4 4.h3 h4 5.j3 k3 6.g4 h5 7.e16 h16 8.d17 c17 9.g17 h17 10.d14 c14 11.d13 o17 12.o16 n16 13.o15 q17 14.r17 q18 15.q12 q10 16.c13 b14 17.b13 d18 18.e18 d16 19.e17 o10 20.r3 r4 21.q3 p3 22.p2 o3 23.o2 n3 24.s4 s5 25.d9 h10 26.k16 h18 27.m15 l17 28.k17 l18 29.m16 m17 30.r11 r10 31.n11 n10 32.m11 l10 33.m10 m9 34.l11 l9 35.g10 h11 36.g9 h8 37.f15 g12 38.g5 g8 39.f8 e11 40.d11 e10 41.e9 d10 42.c10 d12 43.c11 e13 44.h14 j15 45.k15 j14 46.h9 j9 47.g13 j12 48.k13 j13 49.g7 h7 50.g6 s2 51.s3 r2 52.q2 n2 53.o1 t4 54.t3 p5 55.q1 k14 56.l13 r16 57.r15 s16 58.s15 s17 59.h6 j6 60.j5 k6 61.j4 k5 62.k18 q15 63.p16 n15 64.n14 m14 65.l14 o14 66.n17 n18 67.n16 p17 68.j8 j7 69.j10 f14 70.e14 f13 71.g15 h15 72.g14 g11 73.k9 k10 74.k11 j11 75.j9 f10 76.f9 h13 77.l8 m8 78.l7 m6 79.m7 n7 80.n8 n9 81.n6 o7 82.l6 m5 83.l5 l4 84.k8 s11 85.s12 q11 86.r12 o11 87.o12 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : q4 r3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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Everything would seem to be possible in Go. Like pulling a rabbit, by a magical move, out of a hat. (Pierre Audouard)


An expert is a man who has made all the mistakes which can be made in a very narrow field. (Niels Bohr)








 
 
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