Go (weiqi, baduk) - Game 84054

  
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Game result  (chess)


I. Ambos, 2249
J. Pech, 2088

1/2-1/2

See game 143382




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FICGS__GO__TOURNAMENT_KYU_I__000057       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2015 April 25   20:25:25


[Event "FICGS__GO__TOURNAMENT_KYU_I__000057"]
[Site "FICGS"]
[Date "2014.12.23"]
[Round "1"]
[Black "Huang,Gary"]
[White "Radojcic,Sasa"]
[Result "0-1"]
[Rating 1 "1610"]
[Rating 2 "1093"]

1.q15 c16 2.d16 d17 3.c17 d18 4.b16 c15 5.b15 b17 6.c14 d15 7.e16 d14 8.c13 c4 9.p3 r3 10.r4 q3 11.q4 s4 12.s5 t4 13.p2 s2 14.q2 r2 15.e4 d3 16.c5 b5 17.d4 b3 18.c6 e3 19.f3 f2 20.g3 r17 21.p17 r15 22.r14 s15 23.q14 q16 24.p16 q17 25.d13 p18 26.e14 c18 27.e15 c17 28.o18 p19 29.f18 e18 30.f17 a16 31.b14 f19 32.e19 d19 33.b19 g18 34.g17 h18 35.h17 j18 36.g19 h19 37.k17 k19 38.k18 l18 39.l17 m18 40.n18 m17 41.n16 m16 0-1

This go game has been lost on time   (started : 2014.12.23  10:45:54)



Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 d16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q4 : p3 r3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

San-san.
White goes for profit at the expense of influence. A ladder helps White when playing 2.

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q15 r17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

San-san.
White plays the 3-3 when Black has a stone at top such as marked.


Player White won this Go (weiqi, baduk) game.






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