Go (weiqi, baduk) - Game 82782

  
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L. Fric, 2051
J. Huang, 2012

0-1

See game 135688




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FICGS__GO__WCH_TOURNAMENT__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2014 December 31   1:51:7


[Event "FICGS__GO__WCH_TOURNAMENT__000012"]
[Site "FICGS"]
[Date "2014.11.01"]
[Round "1"]
[Black "Kis-Kos,Laszlo"]
[White "Fischhof,Andrew"]
[Result "1-0"]
[Rating 1 "1664"]
[Rating 2 "1309"]

1.r16 d16 2.q3 d4 3.p17 r6 4.r4 r10 5.f3 c6 6.k4 k16 7.c11 c13 8.c8 e3 9.f4 r14 10.f17 e17 11.f16 n17 12.p15 n15 13.r12 q13 14.q12 p13 15.p11 p10 16.o10 o11 17.q10 p9 18.q9 p8 19.r9 s10 20.s9 s12 21.s13 r11 22.t10 t11 23.t9 p12 24.q11 n11 25.q7 n9 26.o14 n13 27.n14 g17 28.g18 h17 29.e18 d18 30.e16 d17 31.e14 d13 32.h18 j18 33.g14 m14 34.m13 m12 35.l13 n3 36.l3 n5 37.q6 k6 38.c3 e2 39.b5 e6 40.b6 c7 41.b7 d8 42.d9 c9 43.b8 e9 44.d10 e7 45.f8 e8 46.m10 m9 47.l10 n10 48.l12 o13 49.j6 k7 50.h8 j7 51.h6 h7 52.g7 g6 53.f6 g5 54.f5 j5 55.f7 c2 56.b2 d3 57.c4 c5 58.c1 g2 59.f2 f1 60.h4 h5 61.h2 j4 62.j3 g4 63.g3 h3 64.g1 e5 65.g10 f10 66.f11 g9 67.f9 e10 68.e11 d1 69.d2 d11 70.d12 c2 71.b1 h9 72.e1 c10 73.d11 e4 74.d2 d6 75.m15 o15 76.p14 l14 77.m16 o17 78.m17 m18 79.l18 l17 80.n18 o18 81.m19 p18 82.q17 q18 83.r18 k18 84.q19 l15 85.o16 n16 86.o19 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d16 c11

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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Don't count territory held by only one eye. (Anonymous)


Being number two sucks. (Andre Agassi)








 
 
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