Go (weiqi, baduk) - Game 82767

  
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Game result  (chess)


G. Rita, 2335
S. Legrand, 2494

1/2-1/2

See game 141961




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FICGS__GO__WCH_TOURNAMENT__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2015 April 21   10:51:54


[Event "FICGS__GO__WCH_TOURNAMENT__000012"]
[Site "FICGS"]
[Date "2014.11.01"]
[Round "1"]
[Black "Aahlad,Yeturu"]
[White "Xu,Daniel"]
[Result "1-0"]
[Rating 1 "1932"]
[Rating 2 "1875"]

1.q16 d4 2.c16 q4 3.c6 f3 4.d10 f17 5.e16 f16 6.f15 g15 7.e17 f14 8.e15 h16 9.g14 f13 10.h14 g12 11.h15 g16 12.j16 j17 13.k16 k17 14.l16 l17 15.m17 m18 16.n18 n17 17.m16 o18 18.l18 n19 19.h17 r14 20.j18 o15 21.p17 n16 22.q14 r15 23.q15 o13 24.r13 s13 25.r12 s12 26.r11 s17 27.r17 s16 28.p12 o12 29.o11 n11 30.o10 n10 31.o9 m12 32.o3 r6 33.q2 r3 34.l3 j3 35.e6 b4 36.f10 c10 37.c11 b11 38.c9 b10 39.d11 c13 40.d13 c14 41.b9 b16 42.b15 c15 43.b17 d16 44.c17 d15 45.d17 b14 46.b12 c12 47.a10 d12 48.r8 r2 49.o6 n3 50.n4 m3 51.m4 l2 52.m2 n2 53.k2 m1 54.k3 o4 55.o5 p4 56.j4 f5 57.g4 f4 58.j12 h11 59.k10 h9 60.k8 h7 61.n9 m14 62.l13 m13 63.g6 j11 64.k11 g7 65.f6 g10 66.f11 e14 67.a16 f9 68.f8 j8 69.k7 g8 70.e9 g9 71.e12 e13 72.s11 r18 73.q18 r16 74.q17 s18 75.p13 q7 76.q8 p7 77.m10 p8 78.m11 o17 79.p19 o19 80.l19 m19 81.n12 n13 82.m15 n15 83.o14 p15 84.p14 p16 85.n14 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : c16 f17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner q4 : q4 o9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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Studying go is a wonderful way to develop both the creative as well as the logical abilities of children because to play it both sides of the brain are necessary. (Cho Chikun)


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