Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2014 October 27 9:36:7
[Rating 1 "1099"]
[Rating 2 "1087"]
1.d4 q17 2.r4 d16 3.c6 p3 4.f17 j17 5.p5 m3 6.d18 b16 7.j3 h2 8.j2 m5 9.n4 j5 10.h3 g5 11.f15 j15 12.c15 b15 13.d15 1-0
This go game has been lost on time (started : 2014.09.12 14:20:3)
Here are the names of the openings (joseki) played in the four corners :
Corner q4 : r4 p3
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.
Corner d16 : d16 f17
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.
Player Black won this Go (weiqi, baduk) game.
Follow this game move after move (download)
In an unreasonable situation, an unreasonable move is reasonable. (Tamino)
The man who strikes first admits that his ideas have given out. (Chinese proverb)
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