Go (weiqi, baduk) - Game 82080

  
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Game result  (chess)


C. Javier, 2263
S. Osipov, 2251

1/2-1/2

See game 144282




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FICGS__GO__TOURNAMENT_KYU_I__000055       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2015 January 14   8:42:52


[Event "FICGS__GO__TOURNAMENT_KYU_I__000055"]
[Site "FICGS"]
[Date "2014.09.12"]
[Round "1"]
[Black "Huang,Gary"]
[White "Bartner,Douglas"]
[Result "1-0"]
[Rating 1 "1532"]
[Rating 2 "1099"]

1.q15 q4 2.o3 r6 3.d5 d16 4.r8 p3 5.o4 f4 6.h3 d3 7.c3 e3 8.c4 f6 9.g5 f5 10.d7 c11 11.f8 g6 12.h5 h7 13.j7 j8 14.h8 j6 15.k7 g8 16.h9 g9 17.h6 g7 18.e10 d13 19.h10 f9 20.e8 e9 21.d9 f10 22.e11 g11 23.e13 d12 24.e14 d14 25.h12 g12 26.h13 e12 27.c17 d17 28.b16 b15 29.d18 e18 30.b18 d19 31.c18 a17 32.c15 e15 33.b14 n2 34.o2 j4 35.h4 j5 36.j3 l4 37.l3 m3 38.k3 m5 39.l2 m2 40.f2 o6 41.p5 p6 42.q5 r5 43.q6 q7 44.r7 r4 45.p7 q8 46.n6 o5 47.n5 p4 48.n4 n7 49.m6 m7 50.l7 p2 51.o1 q17 52.r17 q16 53.r16 n16 54.p15 o17 55.r10 k16 56.h16 q11 57.r11 q12 58.q10 o12 59.r13 r12 60.s12 q13 61.r14 n13 62.k17 l17 63.j17 l18 64.k15 l15 65.k14 f14 66.g13 f13 67.m11 b9 68.c10 b10 69.b7 c8 70.d8 c7 71.c6 b8 72.f3 e4 73.d2 e2 74.e1 p1 75.o8 n8 76.o9 o7 77.p8 m9 78.k9 l10 79.k10 l11 80.m12 m13 81.n10 p10 82.q9 q6 83.l14 m14 84.f17 e17 85.o16 n15 86.p17 o15 87.p16 o18 88.p18 p19 89.q19 o19 90.s7 s6 91.d10 t7 92.f11 h11 93.j11 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : d5 f4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q16 : q15 q17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player Black won this Go (weiqi, baduk) game.






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Strike at the waist of the knight's move. (Anonymous)


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