Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2014 September 29 8:39:43
[Rating 1 "1340"]
[Rating 2 "1541"]
1.q16 d4 2.q4 c16 3.e16 e17 4.f17 d17 5.f16 c14 6.k17 r14 7.o16 q10 8.r7 f3 9.j4 o3 10.q3 l4 11.k5 k3 12.l5 m5 13.m6 n5 14.m10 p14 15.g5 d6 16.f7 d10 17.c7 d7 0-1
This go game has been lost on time (started : 2014.08.07 15:26:3)
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : c16 e16
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.
Corner q16 : q16 r14
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Go is to western chess what philosophy is to double entry accounting. (from Shibumi, by Trevanian)
A good programmer is someone who always looks both ways before crossing a one-way street. (Doug Linder)
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