Go (weiqi, baduk) - Game 79957

  
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Game result  (chess)


G. Rita, 2335
S. Legrand, 2494

1/2-1/2

See game 141961




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FICGS__GO__TOURNAMENT_KYU_III__000030       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2014 November 1   21:56:47


[Event "FICGS__GO__TOURNAMENT_KYU_III__000030"]
[Site "FICGS"]
[Date "2014.04.02"]
[Round "1"]
[Black "Mariat,Benoit"]
[White "de Vassal,Thibault"]
[Result "1-0"]
[Rating 1 "1913"]
[Rating 2 "1575"]

1.q16 c3 2.q3 c17 3.r9 d10 4.k4 k17 5.k15 n16 6.n15 o16 7.o15 p16 8.p15 q17 9.r16 r17 10.s16 q5 11.o4 r3 12.r2 s2 13.q2 r4 14.s6 q7 15.r7 r6 16.s7 q8 17.q9 r8 18.s8 o8 19.o9 n8 20.n9 o5 21.n4 n5 22.f3 d5 23.f5 k12 24.d16 c16 25.d15 c15 26.d14 m12 27.o12 h12 28.h16 m9 29.c14 d17 30.e17 e18 31.b10 h5 32.h4 j5 33.j4 k5 34.l5 l6 35.m5 m6 36.f7 h7 37.m10 l9 38.c7 b6 39.b7 c6 40.s17 f8 41.e7 e8 42.f11 g10 43.g11 h11 44.g13 f17 45.e16 l10 46.d2 c2 47.m16 m17 48.l16 l17 49.c11 f16 50.f15 d11 51.d12 s5 52.g16 g17 53.r18 q18 54.s18 q19 55.b14 b15 56.d3 d4 57.h17 f18 58.s1 t2 59.d8 f10 60.h13 j13 61.e11 d9 62.j18 k18 63.p4 p5 64.g8 f9 65.g7 h8 66.n10 d1 67.e2 n13 68.o13 c10 69.b9 j14 70.g12 l14 71.h9 j9 72.g9 h10 73.a6 a5 74.a7 b4 75.m14 m13 76.n14 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 n16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach).
White 2 is a light approach move. Rarely played in even games, White 2 is typically employed in handicap games. Black continues with 6-4 or 3-10. In Korean Sunjang Baduk Black has a stone on 8-4.

Corner d4 : c3 f3

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White can thwart Black's strategy with a play at 9-4.

Corner d16 : c17 d16

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.


Player Black won this Go (weiqi, baduk) game.






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