Go (weiqi, baduk) - Game 79407

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H. Lehnhoff, 2108
R. Staggat, 2126


See game 107541

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FICGS__GO__WCH_TOURNAMENT__000011       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 0-1     2014 October 4   13:23:11

[Event "FICGS__GO__WCH_TOURNAMENT__000011"]
[Site "FICGS"]
[Date "2014.03.03"]
[Round "1"]
[Black "de Vassal,Thibault"]
[White "Huang,Jing"]
[Result "0-1"]
[Rating 1 "1594"]
[Rating 2 "2096"]

1.c3 q16 2.r4 c16 3.k4 d4 4.c4 d5 5.c5 d6 6.d3 c6 7.e4 d10 8.q10 p4 9.q3 p3 10.n3 r5 11.s5 q4 12.r3 r6 13.s6 p6 14.e17 g17 15.e15 d14 16.d15 c15 17.e14 d13 18.e13 d12 19.h15 j16 20.g16 h17 21.j15 l16 22.e5 e6 23.f6 f7 24.g6 g7 25.f11 h6 26.g5 h5 27.g4 h4 28.h3 j3 29.j4 g3 30.h2 f4 31.f3 f5 32.e3 j2 33.g2 l3 34.l4 m3 35.m4 n2 36.o2 o3 37.n4 p2 38.m2 o1 39.l2 r12 40.r7 q7 41.r8 q17 42.l14 m14 43.l13 m13 44.j11 p11 45.r11 q12 46.m12 n12 47.m11 n11 48.c17 b17 49.c18 s12 50.s11 t11 51.t10 t12 52.s10 h10 53.l15 m15 54.b18 k9 55.f10 e9 56.j10 j9 57.h9 g9 58.h11 h8 59.k7 l7 60.l6 m7 61.m10 m6 62.k6 f18 63.e18 b5 64.b4 b6 65.k17 k16 0-1

Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : c16 e17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Player White won this Go (weiqi, baduk) game.

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