Go (weiqi, baduk) - Game 79400

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H. Lehnhoff, 2108
R. Staggat, 2126


See game 107541

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FICGS__GO__WCH_TOURNAMENT__000011       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 1-0     2014 September 13   1:9:58

[Event "FICGS__GO__WCH_TOURNAMENT__000011"]
[Site "FICGS"]
[Date "2014.03.03"]
[Round "1"]
[Black "Ruzin,Mikhail"]
[White "de Vassal,Thibault"]
[Result "1-0"]
[Rating 1 "2232"]
[Rating 2 "1594"]

1.p16 r17 2.q17 r16 3.l17 d17 4.q14 q15 5.p15 r14 6.q13 r13 7.q12 j17 8.c14 c15 9.d15 c16 10.d14 j15 11.d16 c17 12.e17 e16 13.f16 e18 14.f17 l16 15.m16 l15 16.m15 m17 17.n17 k17 18.m18 m14 19.l14 k14 20.l13 k13 21.l12 r3 22.q4 q3 23.p4 p3 24.o4 r5 25.q6 r7 26.r6 s6 27.s5 s4 28.s7 t5 29.r8 r11 30.r12 s12 31.q11 r10 32.q10 l9 33.k12 l7 34.d4 h9 35.c6 j12 36.j11 h12 37.h11 g12 38.g11 f12 39.d10 l5 40.l3 h4 41.k4 j5 42.k5 k6 43.j9 j8 44.h8 k9 45.j10 h7 46.g8 g7 47.f8 f14 48.e15 m10 49.e11 f7 50.e8 e7 51.d7 e4 52.d3 e3 53.o2 o3 54.n3 m11 55.n12 f18 56.h16 j16 57.g18 h17 58.g17 h15 59.f19 d18 60.b14 b15 61.a15 a16 62.a14 m12 63.m13 n2 64.m2 p2 65.n1 n11 66.e2 f2 67.d2 g2 68.e5 f5 69.j2 o9 70.r9 o6 71.n5 n6 72.m5 m6 73.o12 e12 74.d12 p7 75.q7 p8 76.r18 s18 77.q18 s19 78.q16 r15 79.h3 g3 80.j4 h5 81.s9 s11 82.k18 f11 83.f10 e6 84.d5 d6 85.c7 1-0

Here are the names of the openings (joseki) played in the four corners :

Corner q16 : p16 r17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

White plays the 3-3 when Black has a stone at top such as marked.

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner d4 : d4 h9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Player Black won this Go (weiqi, baduk) game.

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