Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2007 March 21 1:37:17
[White "von Erichsen,Svante Carl"]
[Rating 1 "2054"]
[Rating 2 "2200"]
1.q4 r16 2.d17 c5 3.e4 d3 4.e3 d2 5.h3 c15 0-1
This go game has been lost on time (started : 2007.02.13 12:57:1)
Here are the names of the openings (joseki) played in the four corners :
Corner d4 : c5 e4
Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.
Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best.
Corner d16 : d17 c15
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Learn the eye-stealing tesuji. (Anonymous)
I think your argument is specious - I think your tie is ugly. (Gregory House to Dr. Foreman, House M.D.)
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