Go (weiqi, baduk) - Game 78604

  
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Game result  (chess)


J. Dyson, 2079
S. Kireev, 2265

1/2-1/2

See game 144549




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FICGS__GO__TOURNAMENT_KYU_I__000052       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2014 October 19   21:42:45


[Event "FICGS__GO__TOURNAMENT_KYU_I__000052"]
[Site "FICGS"]
[Date "2014.02.17"]
[Round "1"]
[Black "Simon,Mickael"]
[White "Huang,Gary"]
[Result "0-1"]
[Rating 1 "1504"]
[Rating 2 "1277"]

1.r16 p16 2.q15 r17 3.s17 q17 4.s15 l17 5.d4 p3 6.d16 c14 7.f17 b16 8.c17 d11 9.j17 l15 10.r4 r6 11.q5 q6 12.o5 n4 13.n5 m4 14.q10 p6 15.o4 o3 16.q3 s10 17.r10 s9 18.s11 f3 19.c6 j4 20.c9 c10 21.d9 d2 22.c3 p8 23.r8 s8 24.q8 n7 25.p9 p4 26.p5 q4 27.r5 r3 28.q2 r2 29.m5 l5 30.l4 l3 31.n3 m3 32.o2 n2 33.p2 n3 34.s2 h17 35.h16 g17 36.g16 j18 37.k18 k17 38.j16 h18 39.l18 m18 40.m17 m16 41.n17 n18 42.o17 o16 43.s18 r18 44.p15 o15 45.o14 o13 46.n14 o11 47.o9 m8 48.l14 k15 49.l6 k5 50.l8 l9 51.k8 m6 52.k6 n9 53.n10 m10 54.m11 l11 55.m12 l12 56.l13 o10 57.n11 m13 58.o8 o7 59.p7 o6 60.q7 j6 61.s3 b10 62.b9 f16 63.e17 f15 64.h14 j14 65.g14 f14 66.f13 e13 67.e12 f12 68.g13 d13 69.f11 g12 70.h12 g11 71.g10 h11 72.j11 h10 73.h9 j10 74.k10 j9 75.k9 j8 76.j7 h8 77.h7 g8 78.g7 j12 79.k11 k12 80.f8 g9 81.f9 f10 82.n13 n12 83.p13 b17 84.b18 a18 85.b19 d18 86.e18 f18 87.f19 g18 88.c2 f7 89.f6 e7 90.e10 e6 91.f5 e5 92.f4 e4 93.e3 h6 94.g6 g3 95.h5 j5 96.h4 j3 97.h3 h2 98.g4 f2 99.l7 n6 100.s6 s7 101.s5 r7 102.e2 e1 103.d3 l10 104.d1 j2 105.f1 g2 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : p3 r4

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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