Go (weiqi, baduk) - Game 7790

  
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Game result  (chess)


I. Cirulis, 2228
C. Maceda, 2233

1/2-1/2

See game 143683




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FICGS__GO__TOURNAMENT_DAN__000004       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2007 May 17   15:53:45


[Event "FICGS__GO__TOURNAMENT_DAN__000004"]
[Site "FICGS"]
[Date "2007.02.11"]
[Round "1"]
[Black "Hodges,Tom"]
[White "Brisson,Claude"]
[Result "0-1"]
[Rating 1 "1961"]
[Rating 2 "1725"]

1.d5 q16 2.q4 c16 3.e16 c14 4.c17 b17 5.d17 b18 6.j17 o3 7.l4 r3 8.q3 r4 9.q5 q2 10.p2 r2 11.p3 r6 12.o4 d3 13.e3 e2 14.e4 c4 15.f2 c5 16.d6 c6 17.d8 q11 18.o17 q14 19.r8 s6 20.q7 q6 21.p6 c10 22.c7 k8 23.k6 e9 24.j8 j9 25.h8 h9 26.g8 g17 27.g16 f16 28.f17 f15 29.h17 g18 30.f18 g15 31.h16 m17 32.o15 m15 33.n14 m14 34.n12 l12 35.m13 k14 36.l13 k13 37.l14 k15 38.l15 k16 39.l16 k17 40.m16 d2 41.g3 p7 42.p8 o7 43.o6 o8 44.p9 o9 45.p10 r10 46.o10 m8 47.d9 d10 48.f10 f9 49.g9 g10 50.k9 h11 51.f11 e10 52.l8 l9 53.k7 k10 54.k8 m10 55.r17 q17 56.q18 p18 57.r18 n18 58.o18 o19 59.p17 p19 60.l17 n17 61.n16 o16 62.p16 p15 63.o16 l18 64.n19 m19 65.r15 q15 66.s14 s13 67.r16 r13 68.j18 k18 69.b9 d18 70.c18 c19 71.e18 d19 72.b19 a19 73.e19 b19 74.g19 d16 75.e17 e15 76.h18 o13 77.o12 p13 78.n10 m12 79.n13 m9 80.m7 s9 81.r9 q10 82.p11 n11 83.s8 s11 84.b11 b10 85.a10 c12 86.b7 b6 87.c11 d11 88.d12 b12 89.a11 e12 90.d13 d14 91.c9 c13 92.f8 p1 93.o1 q1 94.n3 a12 95.a9 r14 96.s15 n7 97.n6 a7 98.a8 a6 99.b3 b2 100.a2 c2 101.b1 b4 102.e1 d1 103.f1 h15 104.t9 s10 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d5 d3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player White won this Go (weiqi, baduk) game.






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The second line is the line of defeat, the third line is the line of territory, and the fourth line is the line of influence. (Anonymous)


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