Go (weiqi, baduk) - Game 7619

  
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Game result  (chess)


B. Ozen, 2232
J. Dyson, 2079

1/2-1/2

See game 144554




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FICGS__GO__TOURNAMENT_KYU__000021       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2007 July 12   6:46:9


[Event "FICGS__GO__TOURNAMENT_KYU__000021"]
[Site "FICGS"]
[Date "2007.02.06"]
[Round "1"]
[Black "Groves,Don"]
[White "Wyborn,Graham"]
[Result "1-0"]
[Rating 1 "0423"]
[Rating 2 "0492"]

1.q3 e15 2.d4 q14 3.q16 k8 4.r5 r12 5.k4 k16 6.o17 e6 7.r9 q9 8.q8 p5 9.o4 o5 10.p4 q5 11.q6 q4 12.r4 c6 13.g3 m17 14.s16 q10 15.r10 o12 16.d17 d10 17.n5 o6 18.n6 o7 19.k6 g4 20.f4 f5 21.h4 g5 22.e4 p11 23.c15 c14 24.d15 h17 25.o15 n15 26.n16 m16 27.o8 h8 28.n7 e16 29.e17 d16 30.c16 d14 31.e14 f14 32.e13 e12 33.f13 g12 34.g14 f15 35.g15 f16 36.g16 f17 37.g17 j18 38.f18 d13 39.o10 p8 40.p7 f12 41.p9 q11 42.m9 k10 43.m11 m14 44.r17 r14 45.s14 r13 46.r15 q15 47.p15 p14 48.o14 s13 49.n13 n14 50.o13 p13 51.b4 b5 52.s11 r11 53.q12 n12 54.m12 m13 55.j15 l15 56.k14 j16 57.l8 l9 58.l10 k9 59.k7 j7 60.j6 h6 61.h5 g6 62.k11 l12 63.l11 k12 64.j12 l14 65.h13 o11 66.j11 h10 67.j13 l13 68.h18 h19 69.g18 j19 70.h16 j17 71.c5 b6 72.d6 c7 73.d7 d8 74.e7 e5 75.d5 f7 76.e8 a4 77.a3 a5 78.b3 b15 79.b16 a16 80.a17 a15 81.b14 d12 82.c8 d9 83.b8 a7 84.a8 b10 85.b13 n18 86.o18 n17 87.o16 t14 88.s15 t12 89.t11 s12 90.s9 f9 91.b7 b12 92.c10 c11 93.c9 o19 94.p19 n19 95.p18 f8 96.j3 b9 97.a6 e9 98.n8 h11 99.a10 b11 100.a9 a11 101.f3 j10 102.c13 c12 103.pass t15 104.t16 t13 105.n11 g19 106.p10 f19 107.e19 k15 108.p12 b17 109.a14 a12 110.q13 k13 111.j14 h12 112.g13 h2 113.j2 a13 114.b18 b15 115.a15 1-0



Comment by player 2 : Graham Wyborn :

Thanks for the game



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q14 q16

Ootakamoku (Chaogao) 6-4 Point.
The large takamoku (high) point (6-4), experimented with during the "new fuseki" movement in Japan in the 1930's. This point is seldom played as the initial corner point nowadays.

Corner d4 : d4 e6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d16 : e15 d17

Go-no-go (Wu~wu~) 5-5 Point.
The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable.

Komoku.
White continues with 3-5, 4-3 or 3-6.


Player Black won this Go (weiqi, baduk) game.






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If there is no stone on the handicap point, the carpenter's square is dead. (Anonymous)


The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy. (Sun Tzu)








 
 
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