Go (weiqi, baduk) - Game 7605

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Game result  (chess)

C. Maceda, 2285
S. Boehme, 2292


See game 144822

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FICGS__GO__TOURNAMENT_KYU__000021       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 0-1     2007 May 24   7:20:2

[Event "FICGS__GO__TOURNAMENT_KYU__000021"]
[Site "FICGS"]
[Date "2007.02.06"]
[Round "1"]
[Black "Cook,Phil"]
[White "Wyborn,Graham"]
[Result "0-1"]
[Rating 2 "0492"]

1.d3 p15 2.c16 g13 3.r5 k5 4.r17 d6 5.d10 p6 6.q10 f3 7.p3 p10 8.q9 k17 9.q12 p12 10.p11 o11 11.q11 p9 12.q8 o9 13.q6 c4 14.p13 o12 15.p14 c8 16.c9 d9 17.e9 d8 18.p7 o7 19.p5 o6 20.o4 n16 21.q15 p16 22.q16 o14 23.l4 l5 24.m4 m5 25.n5 n6 26.o13 n13 27.o15 n14 28.o16 p17 29.p8 o8 30.p18 o17 31.m16 n15 32.d12 b9 33.c10 c3 34.f13 f8 35.e8 e7 36.e11 h10 37.g12 h12 38.g14 h13 39.k16 l17 40.l16 m17 41.j16 j17 42.h16 h17 43.g16 g17 44.f16 f17 45.e16 e17 46.d17 h14 47.h15 l14 48.f9 g9 49.g8 f7 50.g10 h9 51.h11 j11 52.g11 k4 53.k3 j3 54.j14 j13 55.j10 j9 0-1

Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 g13

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q16 : p15 r17

Go-no-go (Wu~wu~) 5-5 Point.
The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable.

White continues with 4-3 or 5-3.

Corner d4 : d3 d6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner q4 : r5 p6

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Player White won this Go (weiqi, baduk) game.

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