Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2013 August 19 6:24:13
[Rating 1 "1018"]
[Rating 2 "1255"]
1.d3 d16 2.r4 q16 3.l3 c5 4.j17 f4 5.f3 g3 6.e3 h4 7.k10 p4 8.r10 r13 9.c10 g17 10.q17 r17 11.p17 r18 12.p15 q14 13.q15 r15 14.p16 r16 15.c17 d17 16.c16 c15 17.d18 e18 18.d19 e19 19.d15 c18 20.e16 e17 21.f16 g18 22.g16 h16 23.g15 d14 24.e15 1-0
This go game has been lost on time (started : 2013.06.08 1:44:14)
Here are the names of the openings (joseki) played in the four corners :
Corner d4 : d3 c5
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.
Corner d16 : d16 j17
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Player Black won this Go (weiqi, baduk) game.
Follow this game move after move (download)
The monkey jump is worth eight points. (Anonymous)
A mistake is only a mistake if you let it happen twice. Otherwise it is a learning experience. (Daniel Parmet)
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