Go (weiqi, baduk) - Game 73431

  
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Game result  (chess)


I. Ambos, 2249
J. Pech, 2088

1/2-1/2

See game 143382




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FICGS__GO__TOURNAMENT_KYU__000147       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2013 October 12   14:43:5


[Event "FICGS__GO__TOURNAMENT_KYU__000147"]
[Site "FICGS"]
[Date "2013.05.31"]
[Round "1"]
[Black "Kehayov,Yulian"]
[White "Huang,Gary"]
[Result "0-1"]
[Rating 1 "0690"]
[Rating 2 "0100"]

1.r16 c15 2.q3 d5 3.q10 p16 4.q14 r17 5.s17 s16 6.s15 q16 7.r15 s18 8.t16 l17 9.l4 q5 10.o6 r3 11.q4 r4 12.p5 q6 13.d8 e3 14.r18 q17 15.q18 p18 16.s19 r9 17.e16 g17 18.g14 d12 19.d10 c9 20.d9 c10 21.c16 d16 22.d17 d15 23.c17 e17 24.e18 f17 25.f18 f12 26.g10 h12 27.j10 k12 28.l10 j3 29.j5 l2 30.j14 l14 31.j12 j13 32.j11 h13 33.k11 r11 34.q11 r12 35.q12 q9 36.p9 p8 37.o9 n3 38.n4 o3 39.o4 p3 40.p4 q2 41.o8 p7 42.f6 g4 43.g5 c8 44.d7 c6 45.e6 o14 46.p14 o13 47.o12 l12 48.m11 n12 49.n11 o7 50.n7 q19 51.t18 g18 52.d19 k4 53.k5 f10 54.f9 e10 55.e9 l3 56.m4 b15 57.b16 g11 58.h10 s13 59.r19 p19 60.p13 m12 61.l11 h4 62.h5 d11 63.c7 b7 64.d6 c5 65.e5 e4 66.f5 j4 67.p15 o15 68.q15 o17 69.r13 r10 70.s14 t13 71.t14 s12 72.p6 m3 73.f19 g19 74.f4 f3 75.a16 a15 76.f15 h15 77.t10 r7 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d5 d8

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : c15 e16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best.


Player White won this Go (weiqi, baduk) game.






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