Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2013 September 4 13:19:5
[Rating 1 "0100"]
[Rating 2 "0000"]
1.r15 d16 2.d5 q4 3.r6 p16 4.n17 k4 5.p17 q15 6.q14 q16 7.r13 q17 8.o16 p18 9.o17 q18 10.s17 o18 11.o14 r16 12.s16 r18 13.n18 n19 14.o19 p19 15.l18 m17 16.m18 k16 17.l16 m16 18.l15 m15 19.m14 d10 20.e3 g4 21.o4 n4 22.n3 m4 23.q3 q5 24.o5 q6 25.r7 q7 26.q8 p8 27.q9 p9 28.p10 1-0
This go game has been lost on time (started : 2013.05.15 15:13:3)
Here are the names of the openings (joseki) played in the four corners :
Corner q4 : q4 r6
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.
Corner q16 : r15 p16
Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.
White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best.
Player Black won this Go (weiqi, baduk) game.
Follow this game move after move (download)
To invade, need 20 points in open area; otherwise, keshi is best. (Yang Yilun, 7p)
I find television to be very educating. Every time somebody turns on the set, I go in the other room and read a book. (Groucho Marx)
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