Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 August 26 0:40:18
[Rating 1 "0205"]
[Rating 2 "0100"]
1.d4 r5 2.c16 q15 3.l17 c6 4.b5 c5 5.c4 b6 6.a6 b4 7.b3 a5 8.a7 b7 9.a8 b8 10.b15 f3 11.e3 f4 12.e2 f2 13.e1 b2 14.c3 a3 15.c2 a2 16.b1 a9 17.g16 e16 18.e17 f17 19.d17 f16 20.g18 f18 21.e18 f19 22.e19 d16 23.e15 f15 24.e14 f14 0-1
This go game has been lost on time (started : 2013.05.15 15:13:3)
Here are the names of the openings (joseki) played in the four corners :
Corner q16 : q15 l17
Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.
Corner d4 : d4 c6
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Don't make a play adjacent to a cutting-point. (Anonymous)
Unless in communicating with it one says exactly what one means, trouble is bound to result. (Alan Turing, about computers)
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