Go (weiqi, baduk) - Game 72096

  
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Game result  (chess)


J. Dyson, 2079
S. Kireev, 2265

1/2-1/2

See game 144549




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FICGS__GO__TOURNAMENT_KYU__000144       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2013 September 21   18:39:32


[Event "FICGS__GO__TOURNAMENT_KYU__000144"]
[Site "FICGS"]
[Date "2013.03.20"]
[Round "1"]
[Black "Kehayov,Yulian"]
[White "Huang,Gary"]
[Result "0-1"]
[Rating 1 "0452"]
[Rating 2 "0100"]

1.r15 p16 2.c15 q13 3.r13 r12 4.s13 r17 5.s17 s16 6.q14 p13 7.r16 s18 8.q17 r18 9.q16 p14 10.p17 o16 11.o17 m16 12.m17 l17 13.m18 k16 14.s15 t17 15.q15 e16 16.d16 e15 17.e17 f17 18.e18 c14 19.d15 d14 20.d4 q4 21.j3 c6 22.d10 d8 23.c8 c9 24.d9 b8 25.e8 d7 26.e7 e6 27.f6 e5 28.f5 e4 29.f4 e3 30.f3 e9 31.f10 f9 32.f7 e10 33.d11 e11 34.d12 e12 35.c13 b14 36.b13 d13 37.c10 b9 38.b10 b16 39.b15 a15 40.a13 d17 41.b11 n3 42.g9 g8 43.h9 h8 44.j9 j8 45.k9 k8 46.l9 l8 47.m9 o9 48.n11 o11 49.n12 k12 50.k11 j11 51.k10 h11 52.l12 l13 53.m12 n8 54.m10 l11 55.m11 h4 56.h3 l3 57.r3 r4 58.s3 s4 59.q3 p3 60.p2 o2 61.q1 t3 62.t2 s1 63.s2 o1 64.r1 q2 65.l18 k18 66.n17 n16 67.h5 j4 68.k4 j5 69.h6 k3 70.g4 k2 71.j2 g2 72.f2 e2 73.f1 s12 74.t13 t12 75.t15 t16 76.o12 q11 77.g6 e1 78.g3 j6 79.m8 m7 80.d18 c17 81.c18 b18 82.f18 g17 83.g18 h18 84.h19 k19 85.h17 j18 86.f16 g16 87.c19 o19 88.p19 p18 89.q18 q19 90.s14 j1 91.h1 k1 92.a10 a9 93.c12 h7 94.a14 c16 95.t1 p1 96.o18 p19 97.n19 r19 98.a17 l19 99.m19 pass 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r15 p16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best.

Corner d16 : c15 e16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best.


Player White won this Go (weiqi, baduk) game.






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Don't make territory near thickness. (Anonymous)


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