Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 April 13 22:57:0
[Rating 1 "1100"]
[Rating 2 "0100"]
1.r16 d3 2.q3 c5 3.c16 j3 4.c10 k16 5.p17 q10 6.c7 e17 7.d18 e15 8.g16 g14 9.r5 q7 10.g17 q13 11.e18 j6 12.m17 n13 13.d14 e14 14.s7 m3 15.o3 n7 16.m15 l13 17.d13 j9 18.b6 b5 19.a5 a4 20.k18 j14 21.l14 k14 22.a6 b3 23.h12 k11 24.o5 f12 25.s10 f10 26.s13 c6 27.d7 f7 28.b8 m5 29.e6 1-0
This go game has been lost on time (started : 2007.01.25 18:56:11)
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : c16 e17
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.
Player Black won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Ikken tobi is never wrong. (Anonymous)
The mind is like a parachute, it only functions when its open. (Unknown)
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