Go (weiqi, baduk) - Game 70404

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Game result  (chess)

N. Roberts, 1894
O. Kuliy, 2003


See game 124062

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FICGS__GO__TOURNAMENT_KYU__000140       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 1-0     2013 May 25   19:35:25

[Event "FICGS__GO__TOURNAMENT_KYU__000140"]
[Site "FICGS"]
[Date "2013.01.03"]
[Round "1"]
[Black "Endean,Andrew"]
[White "Medearis,John"]
[Result "1-0"]
[Rating 1 "1025"]
[Rating 2 "0674"]

1.q4 r15 2.d4 d16 3.p16 m16 4.p14 r12 5.p12 p10 6.n11 m13 7.r16 s16 8.r17 s15 9.q15 r14 10.r6 m10 11.n10 n9 12.r9 r10 13.q9 p9 14.p8 o9 15.q10 s10 16.q11 q12 17.p11 m8 18.o7 n7 19.o6 o8 20.p7 o11 21.o12 o10 22.n12 l9 23.n6 m6 24.m5 l6 25.l5 k6 26.k5 j5 27.j4 h5 28.h4 g5 29.g4 f5 30.f4 e5 31.e4 d5 32.c5 c6 33.b5 b6 34.a5 a6 35.c3 d7 36.c14 c15 37.d14 b15 38.b14 a14 39.a13 a15 40.b12 g16 41.f14 g14 42.g13 h14 43.h13 j14 44.j13 k13 45.k12 l14 46.l12 m12 47.m11 l11 48.k11 l10 49.k10 k9 50.j9 j8 51.h9 h8 52.g9 f8 53.f9 e8 54.e9 d9 55.d10 c9 56.c10 b10 57.b11 a9 58.g8 g7 59.f15 f16 60.d15 c16 61.e16 e17 62.e15 a11 63.a12 a10 64.d12 q14 65.p13 q13 66.n17 n16 67.o17 o16 68.l13 m14 69.o15 n14 70.k14 k15 71.k13 n15 72.o14 l17 73.m18 l18 74.m19 l19 75.g15 h16 76.l15 l16 77.j15 h15 78.k16 j16 79.k15 k17 80.r11 s11 81.s9 t9 82.t8 t11 83.s7 o19 84.n18 q18 85.q17 r18 86.p18 p19 87.l3 s17 88.n13 o18 89.p17 s19 90.t10 s12 91.m15 j18 92.n19 q19 93.p15 pass 94.pass 1-0

Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r15 p16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best.

Corner d4 : d4 j5

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Player Black won this Go (weiqi, baduk) game.

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The L-group is dead. (Anonymous)

I think your argument is specious - I think your tie is ugly. (Gregory House to Dr. Foreman, House M.D.)


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