Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2013 October 4 8:53:53
[Rating 1 "2121"]
[Rating 2 "2073"]
1.q16 q4 2.c16 d4 3.c6 f3 4.d10 f17 5.e16 d18 6.h17 f16 7.e17 e18 8.c17 g18 9.n17 f15 10.d13 l3 11.r6 q9 12.r4 r3 13.q3 r5 14.s4 q5 15.s5 p3 16.q2 q6 17.p2 r7 18.o3 n3 19.n4 p4 20.m3 n2 21.m2 m4 22.o2 n1 23.m5 l4 24.m1 l17 25.s6 n5 26.o4 m6 27.l5 n6 28.k5 h3 29.k7 l8 30.h6 l15 31.c3 c4 32.b4 b5 33.b3 c5 34.e2 e3 35.f2 f6 36.j3 c8 37.r11 r13 38.r15 p13 39.p11 o12 40.o10 n10 41.n9 o11 42.m10 n11 43.q7 p7 44.q8 p8 45.r8 o9 46.r9 b10 47.s15 j4 48.k4 j2 49.l2 k3 50.k2 j3 51.k8 l9 52.j10 g9 53.l7 l10 54.h8 f8 55.k11 g12 56.g10 h9 57.m7 n8 58.j9 h10 59.h11 g11 60.h12 h13 61.j13 j12 62.j11 k12 63.g13 h14 64.f10 f13 65.n7 d2 66.o6 p16 67.p17 o16 68.m18 o17 69.o18 q17 70.p18 q15 71.r16 c13 72.c14 d14 73.b14 d12 74.f12 g14 75.f11 g13 76.b13 c12 77.b12 p6 78.o5 k1 79.c11 d3 80.o1 n16 81.e13 m17 82.n18 e14 83.e12 q18 84.r18 r17 85.s17 q19 86.r19 s19 87.p19 d9 88.k18 l18 89.l19 m19 90.n19 k19 91.j19 j17 92.k17 k16 93.j16 h16 94.j15 h18 95.j18 g17 96.j17 j14 97.e9 q10 98.e8 r10 99.s10 s9 100.s8 e7 101.d8 d7 102.c9 s11 103.t9 b9 104.s12 r12 105.q11 t11 106.p10 p9 107.t12 p12 108.t10 s11 109.t11 q12 110.k15 c15 111.b15 b11 112.k13 c10 113.l12 d11 114.g8 b18 115.c18 f7 116.f9 c19 117.b17 b19 118.d15 k14 119.l14 l16 120.m14 n14 121.n15 o15 122.m15 m16 123.s11 m12 124.o14 1-0
Here are the names of the openings (joseki) played in the four corners :
Corner d4 : d4 c6
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.
Corner d16 : c16 f17
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.
Player Black won this Go (weiqi, baduk) game.
Follow this game move after move (download)
You don't have to be really good anymore to get good results. What's happening with chess is that it's gradually losing its place as the par excellence of intellectual activity. Smart people in search of a challenging board game might try a game called Go. (Hans Berliner, The New York Times, 2003)
Always be a first-rate version of yourself, instead of a second-rate version of somebody else. (Judy Garland)
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