Go (weiqi, baduk) - Game 68143

  
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A. Wosch, 2029
E. Yarkov, 2117

1-0

See game 137355




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FICGS__GO__TOURNAMENT_KYU_II__000044       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2013 May 25   20:52:1


[Event "FICGS__GO__TOURNAMENT_KYU_II__000044"]
[Site "FICGS"]
[Date "2012.10.06"]
[Round "1"]
[Black "Bizet,Patrick"]
[White "Huang,Jing"]
[Result "0-1"]
[Rating 1 "1644"]
[Rating 2 "1100"]

1.q4 e16 2.c4 r15 3.q17 p16 4.o18 n17 5.m18 n18 6.n19 m17 7.l18 l17 8.k17 k16 9.j17 j16 10.q12 r17 11.r18 s17 12.s18 q16 13.p17 o17 14.p18 q9 15.o12 m12 16.n11 l10 17.o9 r6 18.o7 p6 19.o6 p5 20.p4 o5 21.q8 r8 22.r9 q7 23.p8 s9 24.r10 s10 25.s8 r7 26.s11 r11 27.q10 s12 28.q11 r12 29.s4 o4 30.o3 n3 31.o2 m4 32.d13 c15 33.d10 e4 34.e3 f3 35.d3 f4 36.l1 k2 37.l7 c5 38.b4 c8 39.c9 b13 40.c13 b12 41.f13 h13 42.d8 c7 43.g11 h17 44.j18 h18 45.h19 g19 46.j19 f18 47.n13 m13 48.n14 f8 49.f9 g8 50.k6 j5 51.j6 h5 52.d7 d6 53.d15 d16 54.e15 f15 55.f14 g15 56.m14 l14 57.h11 j12 58.j11 k11 59.m9 e2 60.d2 f2 61.b5 b6 62.b2 e7 63.e8 f6 64.g9 h8 65.k5 k4 66.q14 s5 67.r5 s6 68.c14 b14 69.m5 n5 70.n6 l5 71.m6 l2 72.m2 n2 73.n1 m3 74.m1 k1 75.o1 r3 76.r4 p3 77.q3 p2 78.q2 p1 79.r2 c11 80.d11 b9 81.c10 b10 82.r14 s14 83.k10 k9 84.j10 l11 85.l9 k8 86.g14 h14 87.h6 g6 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r15 q17

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner d16 : e16 j17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q4 : q4 q9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.


Player White won this Go (weiqi, baduk) game.






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Beware of the clumsy double contact. (Anonymous)


Cactus - It is depressed cucumber. (Ilmars Cirulis)








 
 
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