Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2012 October 25 19:23:30
[Rating 1 "0459"]
[Rating 2 "0000"]
1.g10 c16 2.k13 d12 3.k7 q16 4.n10 c3 5.d4 d3 6.e4 b5 7.d7 f2 8.h4 q3 9.r5 p4 10.q9 q6 11.r7 o6 12.q5 e17 13.p5 o5 14.p6 l3 15.o17 r14 16.k16 r11 17.r17 q17 18.b16 b15 19.c15 d15 20.c14 b17 21.d16 c17 22.b14 r18 23.d14 e15 24.e14 c9 25.c7 d11 26.b12 e9 27.f15 g12 28.f13 g11 29.g9 o7 30.p7 o8 31.p9 o16 32.n17 f10 33.f12 f11 34.f8 b8 35.b7 d10 36.b10 d8 37.e8 j11 38.j12 c8 39.c10 h10 40.j9 k10 41.l11 l6 42.m8 g17 43.h16 e16 44.h17 s4 45.r4 r3 46.s5 s3 47.o13 a16 48.g16 g18 49.s10 k19 50.k18 s11 51.k5 r10 52.s9 j3 53.h3 k6 54.j6 j18 55.h18 h19 56.l18 j17 57.j16 l19 58.m19 j19 59.k17 g19 60.p18 h2 61.j4 k3 62.f17 f18 63.f16 e18 64.l5 n4 65.m4 m3 66.m6 n16 67.m16 m15 68.n15 o15 69.n14 t10 70.r9 o9 71.o10 e3 72.f3 g3 73.f4 p14 74.q12 p13 75.p12 c4 76.c5 c6 77.d5 b6 78.a6 a5 79.a7 g4 80.g5 g2 81.q18 s18 82.t9 d6 83.e6 f5 84.e5 b4 85.a14 1-0
Here are the names of the openings (joseki) played in the four corners :
Corner d4 : c3 d4
San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.
Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.
Corner q4 : q3 r5
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.
Corner q16 : q16 o17
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.
Player Black won this Go (weiqi, baduk) game.
Follow this game move after move (download)
In the opening, when you don't know what to play, make a shimari. (Jansteen)
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