Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2012 April 23 12:6:22
[Rating 1 "2089"]
[Rating 2 "2231"]
1.q16 p3 2.d17 d4 3.c14 k16 4.h16 n17 5.r13 d9 6.l17 l16 7.m17 m16 8.k17 j17 9.j16 j18 10.n18 o17 11.o18 p17 12.h17 k18 13.l18 l19 14.m18 h18 15.g18 q17 16.r16 r17 17.n16 n15 18.o16 p16 19.o15 n14 20.o14 n13 21.o13 o12 22.s17 p13 23.k3 s18 24.r4 q5 25.r5 q6 26.r7 q7 27.r8 r6 28.s6 m3 29.g3 g6 30.c3 d3 31.c4 d5 32.d2 e2 33.c2 c5 34.f2 e3 35.e1 r11 36.q12 q10 37.p10 q8 38.r9 q9 39.p12 p15 40.o8 o11 41.p11 s12 42.o6 q4 43.r3 m6 44.m9 o10 45.p9 o9 0-1
Here are the names of the openings (joseki) played in the four corners :
Corner q16 : q16 n17
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black typically answers by 7-3 or 3-5 (which is not joseki).
Corner q4 : p3 r4
Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.
Black 2 is the standard approach because of its solidity and stability.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Knight's moves win running battles. (Anonymous)
Experiences are the keys to life. (Daniel Parmet)
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